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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

C9++ Format Game Rules


Eldrick4221

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Posted

Information originally from http://wiki.mafiascum.net/index.php?title=C9%2B%2B

 

To make this information available to everyone here, I am reposting it on this site.

 

  Quote

C9++ is a 13 player semi-open setup initially designed by Fiasco that has by far the largest number of possible setups of any semi-open setup on MafiaScum. As of October 2011 it has been tweaked to include an extra VT, and a slight variation in scum power to reduce swing and improve balance across more possible variations. The setup is very complex, but the basic principle is that the more power the Town is given, the more powerful the scum become in response.

 

50% of all setups generated will contain a Serial Killer.

 

 

This setup uses a Daystart

Serial Killer chooses Investigation Immunity or 1-shot BP pregame.

Cops are guaranteed to be sane.

Cops get results in the form of Town/Antitown or Innocent/Guilty - SK's show up as Antitown/Guilty unless they have Inv-Immunity.

Innocent Child is revealed at the start of Day 1 by the mod.

Doctors prevent one night kill.

Kills are indistinguishable - do not use varying flavour for Mafia, Vigilante or Serial Killer night kills.

Mafia Roleblocker cannot kill AND block in the same night.

 

Randomization

 

The moderator randomly chooses 7 numbers from 1-100, repeating permitted. Then, each number is turned into a letter as follows:

 

1-50 = T (Townie. This actually directly influences scum powerroles.)

51-65 = C (Cop)

66-75 = D (Doctor)

76-85 = V (Vigilante)

86-95 = M (Mason)

96-100 = B (Blocker)

The mod then notes how many of each letter is generated.

 

Setup Determination

 

Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add a Cop and a 1-Shot Cop.

 

Cop Roles

C = 1-Shot Cop

 

CC = Cop

 

CCC = Cop, 1-Shot Cop

 

CCCC = 2 Cops

 

CCCCC = 2 Cops, 1-Shot Cop

 

CCCCCC = 3 Cops

 

Cops are guaranteed to be sane.

 

Doctor Roles

D = Doctor

 

DD = Doctor + 1-Shot Doctor

 

DDD = 2 Doctors

 

DDDD = 2 Doctors + 1-Shot Doctor

 

DDDDD = 3 Doctors

 

Vigilante Roles

V = 1-Shot Vigilante

 

VV = Vigilante

 

VVV = Vigilante, 1-Shot Vigilante

 

VVVV = 2 Vigilantes

 

VVVVV = 2 Vigilantes, 1-Shot Vigilante

 

Mason Roles

M = Innocent Child (Confirmed at start of Day 1 by mod)

 

MM = 2 Masons

 

MMM = 2 Masons + Innocent Child

 

MMMM = 3 Masons

 

MMMMM = 2 Masons + 2 Masons (i.e. two separate pairings)

 

Blocker Roles

B = Roleblocker

 

BB = Roleblocker + 1-Shot Roleblocker

 

BBB = 2 Roleblockers

 

BBBB = 2 Roleblockers + 1-Shot Roleblocker

 

Scum Roles

TTTTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

 

TTTTTT = Goon + Godfather

 

TTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

 

TTTT = 2 Goons + Roleblocker

 

TTT = 2 Goons + Roleblocker, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

 

TT = Goon + Roleblocker + Godfather

 

T = Goon + Roleblocker + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

 

0 Ts = Goon + Roleblocker + Godfather

 

 

Serial Killer chooses its ability pregame

 

Other Information

 

Once the town powerroles and scum roles have been determined, add a number of Vanilla Townies so that the game contains 13 players.

 

 

Example Role PM's

 

Vanilla Townie

Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

 

Your weapon is your vote, you have no night actions.

Win condition:

 

You win when all threats to the town have been eliminated and there is at least one town player alive.

 

Town Cop

Welcome, [Player Name], you are a Town Cop.

Abilities:

 

Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town, Antitown or No Result.

Win condition:

 

You win when all threats to the town have been eliminated and there is at least one town player alive.

 

Town 1-Shot Cop

Welcome, [Player Name], you are a Town 1-Shot Cop.

Abilities:

 

Once at night, you may investigate a player in the game by PM'ing the mod. You will get results back in the form of Town, Antitown or No Result.

Win condition:

 

You win when all threats to the town have been eliminated and there is at least one town player alive.

 

Town Doctor

Welcome, [Player Name], you are a Town Doctor.

Abilities:

 

Each night phase, you may protect one player in the game from one nightkill.

Win condition:

 

You win when all threats to the town have been eliminated and there is at least one town player alive.

 

Town 1-Shot Doctor

Welcome, [Player Name], you are a Town 1-Shot Doctor.

Abilities:

 

Once at night, you may protect a player in the game from one nightkill.

Win condition:

 

You win when all threats to the town have been eliminated and there is at least one town player alive.

 

Town Vigilante

Welcome, [Player Name], you are a Town Vigilante.

Abilities:

 

Each night, you may select a player in the game to target for a nightkill.

Win condition:

 

You win when all threats to the town have been eliminated and there is at least one town player alive.

 

Town 1-Shot Vigilante

Welcome, [Player Name], you are a Town 1-Shot Vigilante.

Abilities:

 

Once at night, you may select a player in the game to target for a nightkill.

Win condition:

 

You win when all threats to the town have been eliminated and there is at least one town player alive.

 

Town Innocent Child

Welcome, [Player Name], you are a Town Innocent Child.

Abilities:

 

At the start of Day 1, the moderator of the game will announce you as an Innocent Child, confirming you as town.

Win condition:

 

You win when all threats to the town have been eliminated and there is at least one town player alive.

 

Town Mason

Welcome, [Player Name], you are a Town Mason along with your partner(s) [Player Name] (and [Player Name]).

Abilities:

 

You are confirmed town to your mason partner(s) and vice versa. You are permitted to talk to your partner(s) during pregame and at nights in this [quicktopic].

Win condition:

 

You win when all threats to the town have been eliminated and there is at least one town player alive.

 

Town Roleblocker

Welcome, [Player Name], you are a Town Roleblocker.

Abilities:

 

Each night, you may select a player in the game to roleblock. They will not be able to perform an action at night if they have one.

Win condition:

 

You win when all threats to the town have been eliminated and there is at least one town player alive.

 

Town 1-Shot Roleblocker

Welcome, [Player Name], you are a Town 1-Shot Roleblocker.

Abilities:

 

Once at night, you may select a player in the game to roleblock. They will not be able to perform an action on this night if they have one.

Win condition:

 

You win when all threats to the town have been eliminated and there is at least one town player alive.

 

Mafia Goon

Welcome, [Player Name]. You are a Mafia Goon, along with your partner(s), [Player Name] (and [Player Name]).

Abilities:

 

Factional communication: During the night phase you may talk with your partners here [QuickTopic link].

Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

 

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

 

Mafia Roleblocker

Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partner(s), [Player Name] (and [Player Name]).

Abilities:

 

Factional communication: During the night phase you may talk with your partners here [QuickTopic link].

Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Roleblock: Each night phase, you individually may perform a roleblock on another player in the game. You cannot block and kill in the same night.

Win condition:

 

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

 

Mafia Godfather

Welcome, [Player Name]. You are a Mafia Godfather, along with your partner(s), [Player Name] (and [Player Name]).

Abilities:

 

Factional communication: During the night phase you may talk with your partners here [QuickTopic link].

Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Investigation Immunity: You appear innocent to Cop investigations.

Win condition:

 

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

 

Serial Killer

Welcome, [Player Name]. You are a Serial Killer.

Abilities:

 

Pregame you must choose to be either Investigation Immune or 1-Shot Bulletproof.

Each night phase, you may select a player in the game to nightkill.

Win condition:

 

You win when you are the last player alive or nothing can prevent this from occurring.

 

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