Jump to content

DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Recommended Posts

Posted

Basic Information

Handle : Nyanna al’Meara

Character Count : First one :)

Full names of WT characters you already own and their status (active/retired/dead): none

Contact email: janna.hertwich@gmail.com

 

 

Character Information

State whether this is a Traditional or a Salidar novice character: Traditional novice

Name (first and last): Nyanna al’Dyn

Age: 15

Nationality: Andoran

 

 

Appearance

Hair: Chestnut brown, long and thick with a slight permanent wave, and curling into natural ringlets at the ends

 

Eyes: Deep brown

Skin: Medium tan. Has been spending three years out in the weather, but much of that time was in the deep forests of the Mountains Of Mist.

 

Height: a bit shorter than 5 ft approx

 

Weight: 49 kg

Voice: A husky, emotional voice, especially when she talks about sad memories.

 

 

 

Description: Nyanna could be described as delicate by those who see her first – very slim, short and beautiful (if ever she gets a much-needed bath – no, let’s say a few baths because only one wouldn’t have enough water to get this one clean -, and has that tangled, matted hair cleaned and brushed. Might have to cut it first. *wince*).

 

However, despite her fragile appearance she is tough - lithe, very flexible and very well co-ordinated (gained all that from climbing trees, etc, not any special training, ‘just’ all that surviving in the wilderness, is all) ;) While this agility is surprising and very sufficient for her small size, she will never match others in muscles and strength.

 

 

Personality:

 

As a child she was very energetic, outgoing and happy with who she was, but could also show a very sympathetic and emotional side. Now, Nyanna appears as a quiet, lonely person who does not associate much with anyone apart from animals (she spends any time possible with the horses, stroking them and occasionally whispering/talking of her past and fears to them). She is still emotional and very sensitive at times, but tries hard to hide this as she sees it as a weakness. Also she almost never shows her compassionate side as she doesn’t want to become involved in relationships because she fears she endangers people by being near them. She is calm and quiet most of the time, however this must never be confused with meek or docile. Nyanna does not like following orders so she’ll very likely be sent for punishment often. Also, she has a fiery temper that it hidden deep, but once unleashed it can be a right scare to behold.

Special Skills: Three long, lonely years in the wilderness have taught Nyanna how to survive – if just barely – in nature. She is a very good tracker, has an extensive knowledge of edible, poisonous and healing plants, and can make very sensible decisions according to what weather is approaching. Also she has a gift with animals, being able to come right up to them often either stalking or in plain sight, calming and handling them also. Especially horses, since she grew up around them.

 

Knowledge Weakness: She was raised in a very remote area. She's only seen Baerlon from a distance once, so she has never been in any large town, needless to say city. So she hasn’t seen or experienced much at all in the ‘civilized’ world. Different people, cultures and places are bound to shock her. She can only just read, having been taught a little by the village elder and her father, learning some countries’ names, and of course the legends of old. That’s about all she knows concerning the outside world.

 

Personality weakness: Nyanna is reclusive for the time being – she almost never speaks when not spoken to first. She is extremely close-mouthed about her past, and only a lot of prodding from an Aes Sedai will get something out of her, or send her into a frightful temper. She never speaks of the tragedy that happened that made her so bitter (with time, maybe, as RP goes along…). This behaviour makes her seem very unsocial. On the outside Nyanna is a solitary creature with a wary light in her eyes, and does not make attempts to form friendships although many approach her, drawn by the unbelievable sadness that often shows up in her eyes. However somewhere deep inside, buried by her grief and considerable self-loathing (she blames herself for her parent’s deaths), the old Nyanna, innocently cheerful and outgoing, may still reside, and may only come closer to the surface when her block is broken and she comes to accept and embrace her destiny.

 

 

 

Physical weakness: Three years of feeding herself off woodland sources has been hard on her body. Nyanna is more than half-starved, and very thin, but is slowly regaining acceptable health due to the extra feeding she’s been getting for the last two months. She’ll never be as fast and strong as other, taller people or even people as short as she.

 

 

 

 

 

RP WT Biography for Nyanna al’Dyn

 

 

 

Character history:

 

Nyanna was born on her parent’s farm just outside a small village called Dell's Bridge, where she lived for ten years. (Dell's Bridge is a tiny place tucked away in the corner of Andor above Baerlon).

 

Her parents were not wealthy, but far from poor either – they had a typical Andoran farm, and her father also grew a little tabac alongside their main trade, the breeding of horses. They also had a very small herd of sheep to satisfy the family’s requirements of wool and mutton meat. Nyanna was a cheerful, very friendly, somewhat hyperactive child who helped her parents and in her free time learnt to ride horses and was very good at it.

 

However, a short while before her fourteenth nameday, her world changed completely.

 

A group of people who gave themselves out as travelling folk (but were actually Darkfriends – unbeknownst to anyone) visited the village. They performed every three days, but suddenly, under mysterious circumstances, things from the village started going missing. At first the villagers, honest and peace-loving folk they were, put the matter aside as ‘a coincidence where everyone had misplaced their most prized possessions at the same time’. However, even the most trusting inhabitants were outraged when the young acrobat of the ‘show’ was found stealing from Nyanna’s father’s heirlooms – ancient weapons that were said to have been carried by his ancestors in the Trolloc Wars.

 

Nyanna’s father, Caidann, who was a village elder, was the one who addressed the travelling show and told them to please move on. After they had returned all the missing things. Their leader, a very eloquent, smarmy man, managed to negotiate twelve hours’ time to gather all the things from where they had hidden them. Disgusted, the villagers turned their backs and eyes from this rabble, glad at the prospect of having them go soon. They did not deem it necessary to keep a watch on them, trusting folk they were. That proved to be the mistake that changed Nyanna’s life. That night, the group of Darkfriends set out to revenge their humiliation by Caidann.

 

When he and his wife were walking back home from Dell's Bridge after visiting a family that had a newborn child, an avalanche of loose rocks killed them. Nyanna had witnessed this from where she’d been waiting by the farmyard, and futilely tried to free her parents from their stony grave. Then a late rock fell and knocked her unconscious. Lying over her parents, the al’Dyn’s farmhand Tanric found the girl and carried her to the Inn at Deven Ride along with the tragic news. The Darkfriends had left Deven Ride just before he’d arrived, along with all the stolen possessions. Caught up in their sorrow none of the villagers realised, although it must have looked very obviously suspicious, it had been some of the travelling troop that had caused the ‘avalanche’.

 

Nyanna woke up for a brief time, long enough to hear the innkeeper’s wife’s gently, sadly, explain to her that her parents were no more. Shortly after this, Nyanna fell violently ill. They brought her to the Wisdom’s hut, where her sickness did not subside for a whole week. When she finally was well enough again, the Wisdom, Mistress Berran sort of ‘adopted’ her. Sort of, because Nyanna didn’t seem to acknowledge anyone or anything, walking as if in a daze.

 

One day the Wisdom (having been a novice at the WT once. She didn’t pass for Accepted though and left. However she’d learnt at the White Tower to see the ‘glow’ around channelers with the spark inborn) let slip that she thought Nyanna was able to channel. At first, Nyanna didn’t care. The first excitement at being able to channel, something she’d heard of only in tales, subsided quickly as grieved.

 

But she thought about it, and came to a frightening conclusion. She could wield the One Power. She must have caused the avalanche! …She’d killed her parents.

 

The next morning when Mistress Berran looked to the small but comfortable pallet in front of the fireplace, it was empty. Nyanna was gone along with a satchel, half a loaf of bread, and flint and tinder. Search parties were sent out for weeks after, but none was successful.

 

 

 

Nyanna ran and ran, passing through the hills and woodland that marked the foot of the Mountains Of Mist. She blamed herself and that horrifying power she wielded for the deaths of those two people she loved most in the world. She was never going to return to her home, never going anywhere where she would endanger those dear to her. Sick with grief, appalled of what she was capable of doing, Nyanna just kept going. She went far, not paying attention to anything apart from walking, slowly and deliberately loosing her bearings until she was truly lost. Nyanna dug for the few edible roots Tanric had shown her, and climbed the shorter trees for birds’ eggs. She was never as successful as the heroes in legends, but she got by – barely. The first winter was not harsh, but still Nyanna desperately wanted to return. However, she found she was so deep into unknown country that this was impossible without a sense of direction. Luckily the next winter was mild too, but as autumn of the third year came it was truly freezing. By then Nyanna had, constantly travelling, unwittingly came closer to civilization again. When she noticed the woodland getting considerably more open, Nyanna headed that way. After a four days of walking she saw a village of grey stone houses with slate roofs and narrow, muddy streets. Hungry and lonely, she warred with herself, the starving and self-preserving part in her (however small that part was) arguing with the self disgust and fear of what she was capable of, until her stomach finally won. Warily, she entered the village, keeping close to the shadows of late dusk already descending. She promised herself she would not stay long and made her way to the back of the Inn. A cook opened the door and was beside herself at the emaciated and very filthy, silent girl who stood there in scanty rags, ankle-deep in the mud. Kind-hearted and not the one to stand around gawking, she immediately called for a bowl of soup and bread to be brought while she bundled the surprised Nyanna inside. Initially a bit afraid, Nyanna gulped down the food soon enough, but would not utter a word. As soon as the cook’s back was turned (the Inn was rather full that night), Nyanna slipped out with all the stealth she had learnt hunting small animals, and disappeared into the forest again.

 

For the next two months the Cook, Mistress Alkan, gave her food every time she showed up and that was enough to persuade Nyanna to visited the Inn every few days. The cook asked many questions at first, but Nyanna answered few, with limited words. After that Mistress Alkan seemed satisfied, and just fed the wild little thing that did not seem to want to stay. Until the Aes Sedai came.

 

One day Mistress Alkan took her to meet someone and Nyanna obliged, feeling she owed at least some obedience to the woman who fed her. The woman turned out to be an Aes Sedai, and confirmed that Nyanna had the spark inborn. Not that she had much choice, Nyanna refused at first, but the next morning she found herself on a horse riding to the White Tower with the Aes Sedai and her Warder.

 

 

 

Application for Spark Inborn (to be submitted with bio):

Has your character started channeling before arriving at the tower: Yes

If yes, explain the circumstances/frequency with which she has channeled: First, when she tried to heal her mother and father when they were crushed to death by the avalanche. Maybe some rare times in the three years she lived in the forest.

If yes, has your character experienced the channeling sickness? What happened? Yes, right after she woke up from unconsciousness and was told her mother and father were dead. Nyanna had painful screaming fits, long periods of restless oblivion, high fever and was violently sick, for a week.

Your character should have a block? What is it? Nyanna can only channel when intense grief or shock hits her. At these times she is so traumatized she doesn’t realize she is using the One Power. So you could say she doesn’t use it consciously, she doesn’t recognize she’s using the One Power. Afterwards she won’t acknowledge she used it because she hates herself for doing so.

How will your characters block be broken? When Nyanna discovers/is told (don’t know exactly how she finds out) that the avalanche was in fact caused by the Darkfriends.

Please outline RP ideas you have for the future if your character is allowed to be a sparker/wilder:

 

* Maybe one (or more) of the Darkfriends gets caught and admits their crimes under questioning. Or someone from her village turns up in a story and tells her/someone who will tell her that it was the Darkfriends…

* Nyanna will be very reclusive and withdrawn when she has the choice, dwelling on her grief and self-blame. Others, although drawn to her, may find her a bit peculiar because she speaks so little without prompting.

* Only very few people will know of her tragic past at first. Nyanna will not confide in anyone at the beginning, she blames herself entirely for what happened and will not include willingly anyone in the turmoil she faces in her heart daily.

* Nyanna does not want to channel. She is frightened of using the One Power because she thinks she will lose control and hurt people with it.

* Discovering her block will take something that shocks her very much. Maybe a death of a horse she visited frequently – if novices are allowed to do that in their free time…), or that of a person she’d got to know (despite her withdrawnness. I hope not, though). Alternatively, a considerable shock, or something else that upsets her enough that she reaches for the Source. Then an Aes Sedai/another channeler around may see the light around her and they’ll associate it with the shock.

* Breaking her block – this is gonna be difficult for the Aes Sedai trying. I guess they can try it with methods like the trademark unexpected bucket of freezing water, but it should be noted that the shock meant here is something that strikes Nyanna deep to her core.

Posted

Good point on the location thing, i have changed the age and will find out about the location change.

Posted

Whoopsie, thanks Arath for pointing out the minimum age - I hadn't known that when writing the bio...

Whitewolf - I've sent you an email with the bio again, and I've double checked it to make sure there aren't any more embarrasing glitches lol...

Nyanna :)

Posted

Basic Information

Handle : Nyanna al’Meara

Character Count : First one J

 

Full names of WT characters you already own and their status (active/retired/dead): none

Contact email: janna.hertwich@gmail.com

 

 

Character Information

State whether this is a Traditional or a Salidar novice character: Traditional novice

Name (first and last): Nyanna al’Dyn

Age: 15

Nationality: Andoran

 

Appearance

Hair: Chestnut brown, long and thick with a slight permanent wave, and curling into natural ringlets at the ends

Eyes: Deep brown

 

Skin: Medium tan. Has been spending a whole year out in the weather, but much of that time was in the deep forests of the Mountains Of Mist.

Height: 5 ft approx

 

Weight: 49 kg

Voice: A husky, emotional voice, especially when she talks about sad memories.

 

 

 

Description: Nyanna could be described as delicate by those who see her first – very slim, short and beautiful (if ever she gets a much-needed bath – no, let’s say a few baths because only one wouldn’t have enough water to get this one clean -, and has that tangled, matted hair cleaned and brushed. Might have to cut it first. *wince*).

 

However, despite her fragile appearance she is tough - lithe, very flexible and very well co-ordinated (gained all that from climbing trees, etc, not any special training, ‘just’ all that surviving in the wilderness, is all) ;) While this agility is surprising and very sufficient for her small size, she will never match others in muscles and strength.

 

 

Personality:

 

As a child she was very energetic, outgoing and happy with who she was, but could also show a very sympathetic and emotional side. Now, Nyanna appears as a quiet, lonely person who does not associate much with anyone apart from animals (she spends any time possible with the horses, stroking them and occasionally whispering/talking of her past and fears to them). She is still emotional and very sensitive at times, but tries hard to hide this as she sees it as a weakness. Also she almost never shows her compassionate side as she doesn’t want to become involved in relationships because she fears she endangers people by being near them. She is calm and quiet most of the time, however this must never be confused with meek or docile. Nyanna does not like following orders so she’ll very likely be sent for punishment often. Also, she has a fiery temper that it hidden deep, but once unleashed it can be a right scare to behold.

 

Special Skills: One entire long, lonely year in the wilderness has taught Nyanna how to survive – if just barely – in nature. She is a very good tracker, has an extensive knowledge of edible, poisonous and healing plants, and can make very sensible decisions according to what weather is approaching. Also she has a gift with animals, being able to come right up to them often either stalking or in plain sight, calming and handling them also. Especially horses, since she grew up around them.

 

Knowledge Weakness: She was raised in a very remote area. She's only seen Baerlon from a distance once, so she has never been in any large town, needless to say city. So she hasn’t seen or experienced much at all in the ‘civilized’ world. Different people, cultures and places are bound to shock her. She can only just read, having been taught a little by the village elder and her father, learning some countries’ names, and of course the legends of old. That’s about all she knows concerning the outside world.

 

 

Personality weakness: Nyanna is reclusive for the time being – she almost never speaks when not spoken to first. She is extremely close-mouthed about her past, and only a lot of prodding from an Aes Sedai will get something out of her, or send her into a frightful temper. She never speaks of the tragedy that happened that made her so bitter (with time, maybe, as RP goes along…). This behaviour makes her seem very unsocial. On the outside Nyanna is a solitary creature with a wary light in her eyes, and does not make attempts to form friendships although many approach her, drawn by the unbelievable sadness that often shows up in her eyes. However somewhere deep inside, buried by her grief and considerable self-loathing (she blames herself for her parent’s deaths), the old Nyanna, innocently cheerful and outgoing, may still reside, and may only come closer to the surface when her block is broken and she comes to accept and embrace her destiny.

 

 

 

Physical weakness: A whole year of depending on and feeding herself off woodland sources has been hard on her body. Nyanna is more than half-starved, and very thin, but is slowly regaining acceptable health due to the extra feeding she’s been getting for the last two months. She’ll never be as fast and strong as other, taller people or even people as short as she.

 

 

 

 

 

RP WT Biography for Nyanna al’Dyn

 

 

 

Character history:

 

Nyanna was born on her parent’s farm just outside a small village called Dell's Bridge, where she lived for ten years. (Dell's Bridge is a tiny place tucked away in the corner of Andor above Baerlon).

 

Her parents were not wealthy, but far from poor either – they had a typical Andoran farm, and her father also grew a little tabac alongside their main trade, the breeding of horses. They also had a very small herd of sheep to satisfy the family’s requirements of wool and mutton meat. Nyanna was a cheerful, very friendly, somewhat hyperactive child who helped her parents and in her free time learnt to ride horses and was very good at it.

 

However, a short while before her fourteenth nameday, her world changed completely.

 

A group of people who gave themselves out as travelling folk (but were actually Darkfriends – unbeknownst to anyone) visited the village. They performed every three days, but suddenly, under mysterious circumstances, things from the village started going missing. At first the villagers, honest and peace-loving folk they were, put the matter aside as ‘a coincidence where everyone had misplaced their most prized possessions at the same time’. However, even the most trusting inhabitants were outraged when the young acrobat of the ‘show’ was found stealing from Nyanna’s father’s heirlooms – ancient weapons that were said to have been carried by his ancestors in the Trolloc Wars.

 

Nyanna’s father, Caidann, who was a village elder, was the one who addressed the travelling show and told them to please move on. After they had returned all the missing things. Their leader, a very eloquent, smarmy man, managed to negotiate twelve hours’ time to gather all the things from where they had hidden them. Disgusted, the villagers turned their backs and eyes from this rabble, glad at the prospect of having them go soon. They did not deem it necessary to keep a watch on them, trusting folk they were. That proved to be the mistake that changed Nyanna’s life. That night, the group of Darkfriends set out to revenge their humiliation by Caidann.

 

When he and his wife were walking back home from Dell's Bridge after visiting a family that had a newborn child, an avalanche of loose rocks killed them. Nyanna had witnessed this from where she’d been waiting by the farmyard, and futilely tried to free her parents from their stony grave. Then a late rock fell and knocked her unconscious. Lying over her parents, the al’Dyn’s farmhand Tanric found the girl and carried her to the Inn at Dell’s Bridge along with the tragic news. The Darkfriends had left Dell’s Bridge just before he’d arrived, along with all the stolen possessions. Caught up in their sorrow none of the villagers realised, although it must have looked very obviously suspicious, it had been some of the travelling troop that had caused the ‘avalanche’.

 

Nyanna woke up for a brief time, long enough to hear the innkeeper’s wife’s gently, sadly, explain to her that her parents were no more. Shortly after this, Nyanna fell violently ill. They brought her to the Wisdom’s hut, where her sickness did not subside for a whole week. When she finally was well enough again, the Wisdom, Mistress Berran sort of ‘adopted’ her. Sort of, because Nyanna didn’t seem to acknowledge anyone or anything, walking as if in a daze.

 

One day the Wisdom (having been a novice at the WT once. She didn’t pass for Accepted though and left. However she’d learnt at the White Tower to see the ‘glow’ around channelers with the spark inborn) let slip that she thought Nyanna was able to channel. At first, Nyanna didn’t care. The first excitement at being able to channel, something she’d heard of only in tales, subsided quickly as she grieved.

 

But she thought about it, and came to a frightening conclusion. She could wield the One Power. She must have caused the avalanche! …She’d killed her parents.

 

The next morning when Mistress Berran looked to the small but comfortable pallet in front of the fireplace, it was empty. Nyanna was gone along with a satchel, half a loaf of bread, and flint and tinder. Search parties were sent out for weeks after, but none was successful.

 

 

 

Nyanna ran and ran, passing through the hills and woodland that marked the foot of the Mountains Of Mist. She blamed herself and that horrifying power she wielded for the deaths of those two people she loved most in the world. She swore she was never going to return to her home, never going anywhere where she would endanger those dear to her. Sick with grief, appalled of what she was capable of doing, Nyanna just kept going. She went far, not paying attention to anything apart from walking, slowly and deliberately loosing her bearings until she was truly lost. Nyanna dug for the few edible roots Tanric had shown her, and climbed the shorter trees for birds’ eggs. She was never as successful as the heroes in legends, but she got by – barely. The warm seasons passed, and as autumn came it was truly freezing. By then Nyanna had, constantly travelling, unwittingly came closer to civilization again. When she noticed the woodland getting considerably more open, Nyanna headed that way. After a four days of walking she saw a village of grey stone houses with slate roofs and narrow, muddy streets. Hungry and lonely, she warred with herself, the starving and self-preserving part in her (however small that part was) arguing with the self disgust and fear of what she was capable of, until her stomach finally won. Warily, she entered the village, keeping close to the shadows of late dusk already descending. She promised herself she would not stay long and made her way to the back of the Inn. A cook opened the door and was beside herself at the emaciated and very filthy, silent girl who stood there in scanty rags, ankle-deep in the mud. Kind-hearted and not the one to stand around gawking, she immediately called for a bowl of soup and bread to be brought while she bundled the surprised Nyanna inside. Initially a bit afraid, Nyanna gulped down the food soon enough, but would not utter a word. As soon as the cook’s back was turned (the Inn was rather full that night), Nyanna slipped out with all the stealth she had learnt hunting small animals, and disappeared into the forest again.

 

For the next two months the Cook, Mistress Alkan, gave her food every time she showed up and that was enough to persuade Nyanna to visited the Inn every few days. The cook asked many questions at first, but Nyanna answered few, with limited words. After that Mistress Alkan seemed satisfied, and just fed the wild little thing that did not seem to want to stay. Until the Aes Sedai came.

 

One day Mistress Alkan took her to meet someone and Nyanna reluctantly obliged, feeling she owed at least some obedience to the woman who fed her. The woman turned out to be an Aes Sedai, and confirmed that Nyanna had the spark inborn. Not that she had much choice, Nyanna refused at first, but the next morning she found herself on a horse riding to the White Tower with the Aes Sedai and her Warder.

 

 

 

Application for Spark Inborn (to be submitted with bio):

Has your character started channeling before arriving at the tower:

Yes

If yes, explain the circumstances/frequency with which she has channeled: First, when she tried to heal her mother and father when they were crushed to death by the avalanche. Maybe some rare times in the year she lived in the forest.

 

If yes, has your character experienced the channeling sickness? What happened? Yes, right after she woke up from unconsciousness and was told her mother and father were dead. Nyanna had painful screaming fits, long periods of restless oblivion, high fever and was violently sick, for a week.

Your character should have a block? What is it? Nyanna can only channel when intense grief or shock hits her. At these times she is so traumatized she doesn’t realize she is using the One Power. So you could say she doesn’t use it consciously, she doesn’t recognize she’s using the One Power. Afterwards she won’t acknowledge she used it because she hates herself for doing so.

How will your characters block be broken? When Nyanna discovers/is told (don’t know exactly how she finds out) that the avalanche was in fact caused by the Darkfriends.

Please outline RP ideas you have for the future if your character is allowed to be a sparker/wilder:

×
×
  • Create New...