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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Elestan

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  1. That sounds like Avatar's <element>-bending, which was very cool, and made for wonderful visuals. However, it would cause a few plot problems in WoT, such as how Rand gets out of the box when he can't move. There's even some discussion in the books about how the AS's hand gestures are probably only necessary because that's how they've been trained, whereas other channelers don't need them.
  2. Sure, except that instead of just sparky orange energy flavored threads, we need about 15 different types. And the budget for Dr. Strange was $165M for 2 hours; the budget for WoT, even if it's a megahit like Game of Thrones, would probably be $165M for 2 seasons. I feel like if I were doing the SFX, knowing that there were going to be a *lot* of "weave" SFX shots, I'd want to really try to invent a "Weave generator" program, where I plug in some parameters, and it makes the weave CGI for me. If they need to do every channeling SFX shot bespoke, they'll break the bank. They might have some time to develop such a system; I think the only channeller POV in TEotW was LTT in the Prologue. OTOH, if they make Moiraine a POV character earlier than she was in the books, it's going to become important a lot sooner.
  3. One topic that's been on my mind lately, where I think the TV show could be either amazing or awful, is in its visualization of channeling. The showrunners have a tricky task here, as there were many, many scenes in the WoT that hinged on actions that were entirely invisible to a non-channeling observer. When they show the POV of a channeler (which will be more often than not, if the show gets past the first few seasons), it seems like they will need to add CGI effects that convey the origin (Saidin/Saidar/True Power) and element (Earth/Air/Fire/Water/Spirit) of each thread in a distinctive way so that the viewer can tell the difference. In my mind, the weaves form a sort of overlay atop whatever visible manifestation the power has, but the texture and color of the threads differ. Saidin has a "sharp" look, as though made of needles of glass or ice, with high contrast, angles, clearly defined edges. Saidar looks softer and more fuzzy, like actual thread or yarn, with smooth curves. Elements give the weaves color (Earth/Air/Fire/Water/Spirit -> Brownish/Sky Blue/Sea Green/Crimson/Silver), and perhaps a bit of an aura (wisps of Dust/Cloud/Flame/Spray). The TP overlays them all with sooty blackness. It also seems like they should have consistent visualizations for a channeler's link to the Source, for Shielding/Severing, and for the Taint (perhaps a foreshadowing of the TP special effect). They'll also need a way to convey the "goosebumps" sensation when Rand senses Saidar in use - perhaps similar to the way the Highlander TV show conveyed the "Buzz" when they sensed each other. How do you visualize the weaves in your mind? Do you think the show can afford to do it justice, without blowing its CGI budget? I think I'll be happy if, after watching a season or two, I can distinguish the weaves depicted in the show on sight.
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