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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

bsmnt23

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About bsmnt23

  • Birthday 10/02/1979
  1. We use rattan for swords in the SCA. Which is a reed, i guess, but definatly a solid-hitting one. A black sword wouldnt bee too big a deal to get; I could powdercoat one of my steel blades, or probbly a better bet I could use metal bluing to make it dark. But I probbly wont, lol: parrents might flip out if they see a 6-ft madman dressed in black armor brandishing away at their children in the middle of the night.
  2. Thanks, guys! The mask is just that: a cheepo halloween mask, but the armor is mostly my own make, used for heavy fighting in the Society of Creative Anacronsim. The coat-of-plate is canvas and 16g steel and I had that made by a pro, but the leather cuise and pauldrons and gauntlets are all my own make as are the elboe and knee cops. Everyone kept calling me a werewolf, so I just let it go after a while, but I definatly scared the begeezers out of a bunch of kids just looking for some candy!! I think next year I'll be going for a Myrdraal.
  3. Little late for Halloween, but here's a pic of my best Trolloc anyway. Enjoy. The kids in my neighborhood sure did. Or didnt, it's hard to tell when they're scared so stiff they dont even want to take candy, LOL!
  4. With full understanding the bolded is probably a typo, the image of a social-butterfly 18th century muslim, dressed in full regalia, patrolling the Two Rivers' countryside enforcing local etiquette protocol made me laugh and laugh. What makes it even funnier is the fact that Moors created gardens for water and shade.. http://www.ehow.co.u...r-gardens_.html Thanks, Lurk, you've made our day! Thanks, guys. lol, Stupid spellcheck. Right, a Moor is a group of muslims who invaded spain in the 9th century, and social mores refer to norms that are widely observed and have great moral significance. Ima have to work on what a social Moor is lol!
  5. Of course, but that is Egwene and her understandably more progressive stance on male channeling. The other Aes Sedai, especialy from Elaida's camp, and especialy the Reds are a bit more hidebound on the topic. Also, the older Aes Sedai seem a bit shocked about the idea that an Angreal attuned toward men even exists.
  6. I dont think so, Suttree. All the Forsaken have shown nothing but contempt for any of the modern Aes Sedai. Every time a Forsaken sends out one of their BA minions to find something it's with a minimum of instruction of what and why so as to keep them uninformed and thus not a threat. The 13 who stole ter'Angreal from the Tower holding knew what to steal, just not what they were and they were some very, very powerful items. Same with the storehouse in Ebu Dar: they knew to look for a storehouse, but not what was IN the storeroom. Makes it pretty hard to accomplish their mission, but I dont think the Forsaken care about that. The instructions to search Rand and bring back "anything interesting" sounds exactly like something that a Forsaken would do especialy when dealling with potentialy getting their hands on something like the access keys.
  7. The joke is cultural and has probelems with translating to the Aiel. In the Two Rivers, much like in many small comunities, if two people who are aquainted with each other, pass by, they are required by social moors to stop and say a few words. Its polite to do and extremly insulting to forgo those simple mannors. Conversly, the Aiel pride themselves on NOT being seen in almost any environment, so these simple good mannors would have no place in the Aiel world.
  8. I'm not convinced the Aes Sedai who kidnaped Rand kept the fat man angreal or even would have thought anything significant of it. I know they were to search him for "anything interesting", but does it nessessarily have to be the angreal? Aes Sedai dont have respect for the capibilities of men who can channel. Would they 1: expect to find an angreal for men, 2: recognise it when they saw it; for all they knew the dragon scepter could have been an angreal for men, and 3: isnt this before the time where angreals for men were something no one had even thought about? These are woman who are very secure in the knowlege of their own superiority, and the abject pathetic inferiority of men in general and specificaly the "poor bastards" who can channel. The Dragon Reborn, despite everything to them, is still just a man who can channel. Would it even cross their mind to look for an angreal? What if they were looking for say, one of the seals to the DO's prison, or hell, since the kidnapping aes sedai were BA and they were given instructions from the Forsaken to search for "something interesting" what if they were looking for the female access key? I think Taim was looking in the wrong place for Rand's fat man angreal, I think it is sitting on a shelf in the place Rand was innitialy taken.
  9. There is no redemption for any of the Forsaken. They are each of them as vile as a human could possibly be and no amount of personal regret or attempt to return to the Light could ever make up for their actions. Lanfear is as bad as any of the rest and watching her soul being tortured by the Dark One (or physicaly by Shadar Haran) gives me as much of a warm and fuzzy as I'll get when David Hannlon gets his. She might have infomation that could be used about the nature of the prison of the DO, but there is no way providing that infomation could make up for the least of her actions when she went over to the Shadow. \ It has been said in every book that there is no one so deep in the Shadow that they cannot find their way back to the light. Not only does this show that the Forsaken can be redeemed but it also seems like there will be an ultimate example of this. Lanfear seems the perfect candidate because she never really served the Shadow. She only served herself and the Shadow furthered her ends. "The Dark One and all the Forsaken are bound in Shayol Ghul, bound by the Creator at the moment of Creation, bound until the end of time" They say a lot of things. Doesnt make it correct. Basicly, can a person consign someone, nevermind entire cities of people to trolloc cookpots be redeemed? Can someone well known for driving her enemies insane in the sanctity of their own dreams ever be redemed? From WOT wiki: "Mierin proclaimed her loyalty to the Shadow in the Hall of Servents itself, and chose her own new name, the only Chosen to ever do so". She pledged her soul to the dark power she had found, and RJ has said that she was already well-suited to serving the Dark One before that, finding it and drilling the bore didnt automaticly turn her to the dark Side. She only served herslef when she turned to the Dark One? The Dark One specificaly recruits the selfish and the greedy. Lanfear may regret her afiliation, maybe, but who would grant her clemency for her crimes? She is evil beyond the definiton of the word. Whenever I hear of one of the Forsaken being tortured I get a warm fuzzy feeling because I know that there is still something good and right in the world.
  10. There is no redemption for any of the Forsaken. They are each of them as vile as a human could possibly be and no amount of personal regret or attempt to return to the Light could ever make up for their actions. Lanfear is as bad as any of the rest and watching her soul being tortured by the Dark One (or physicaly by Shadar Haran) gives me as much of a warm and fuzzy as I'll get when David Hannlon gets his. She might have infomation that could be used about the nature of the prison of the DO, but there is no way providing that infomation could make up for the least of her actions when she went over to the Shadow.
  11. That was a thousand years before this story takes place; even an extremly powerful Aes Sedai only lives for maybe 5 or 6 centuries. Out the outside, 7. Unless you count the Forsaken, thats way outside the lifespan of anyone in Randland, and they were locked in a place where time has no meaning for 3000 years, so it's not like they aged. I dont know about this one.
  12. Well, actually Jordan always based his magic and wonder in the sciences of cause and effect. He believed strongly that if you were asking someone to accept an out-there premise you had to base it as largely in realism as you could, and he did, utilizing his background in physics. Whilst I admit that the cohesiveness of the metaphysics of the Wheel has grown a bit... slippery... under Brandon (in direct disobedience to his own First Law of writing magic systems, but that's another discussion), Jordan always had a tight hold on his magic systems and the rules which goverened them. In fact I've always regarded him as the Master of the Hard Magic System. That's a really interesting point which I had not seen before, though its somewhat problematic in the fact that a lot of elements went together to create that moment at Toman Head--the push of the weave in a Pattern Level Event, the general haziness in reality created by the sounding of the Horn (I've theorized that the function of the Horn is to blur the lines between the waking world and the Dream World, and then perhaps tap into the function of Need to summon the Heroes, but however it works it does largely suspend the normal metaphysical rules), AND the presense of three ta'veren. I suppose the point could be made that the Dark Ones destabalizing influence may have reached such an effect on the pattern that combined with the increasing strength of the three ta'maral'ailen it may have resulted in similar conditions--there might even be evidence of this in the ta'veren telepathy effect. I would phrase it that it is impossible under normal conditions to win, and that Olver's victory was the result of some other influence--which is saying more or less the same as you, but I wanted to draw specific attention to the 'some other influence'. It may be, as you suggest, a result of Mat's influence on the Pattern--or it could be indicative of the Dark One, or even that Olver himself is not the happy go lucky kid we thought he was, but something more. It could also just be an off the cuff thing Brandon thought would be cool. *shrug* Well, actually Jordan always based his magic and wonder in the sciences of cause and effect. He believed strongly that if you were asking someone to accept an out-there premise you had to base it as largely in realism as you could, and he did, utilizing his background in physics. Whilst I admit that the cohesiveness of the metaphysics of the Wheel has grown a bit... slippery... under Brandon (in direct disobedience to his own First Law of writing magic systems, but that's another discussion), Jordan always had a tight hold on his magic systems and the rules which goverened them. In fact I've always regarded him as the Master of the Hard Magic System. That's a really interesting point which I had not seen before, though its somewhat problematic in the fact that a lot of elements went together to create that moment at Toman Head--the push of the weave in a Pattern Level Event, the general haziness in reality created by the sounding of the Horn (I've theorized that the function of the Horn is to blur the lines between the waking world and the Dream World, and then perhaps tap into the function of Need to summon the Heroes, but however it works it does largely suspend the normal metaphysical rules), AND the presense of three ta'veren. I suppose the point could be made that the Dark Ones destabalizing influence may have reached such an effect on the pattern that combined with the increasing strength of the three ta'maral'ailen it may have resulted in similar conditions--there might even be evidence of this in the ta'veren telepathy effect. I would phrase it that it is impossible under normal conditions to win, and that Olver's victory was the result of some other influence--which is saying more or less the same as you, but I wanted to draw specific attention to the 'some other influence'. It may be, as you suggest, a result of Mat's influence on the Pattern--or it could be indicative of the Dark One, or even that Olver himself is not the happy go lucky kid we thought he was, but something more. It could also just be an off the cuff thing Brandon thought would be cool. *shrug* lol, I think the new master of the "Hard magic system" is Brandon himself; everything he writes sounds like a rulebook for a "Magic: the Gathering"-style card game. But of course RJ's magic system also leaves significant room for the fantastic and sometimes unexplained like for instance the Battle of Toman Head. I love the theory that the Horn creates a bridge from reality to the dream world. It answers so many questions and it feels right. Mat was using his dice to figure out a way out of the Tower at the end, which is the only way he made it. I've writen about it before, (I'm not nessessarily complaining, just observing) that Brandon has timeline issues where events that should be taking place concurrently are in completely diferent parts of the book (and--ahem-- sometimes scenes in continuity sometimes take place at the end of the last book ... but nevermind). That makes it dificult to put some scenes on a timeline, but the (the only way I know how to decribe it) poetry of the series almost nessessitates that Olver was playing that last game at the exact same time that Mat was escaping the Tower. It just fits. The rules of the Finn universe seem flexible enough to allow for this, and who knows what could happen when you throw a ta'veren as powerful as Mat into an Escher-physics universe. Point being no matter how tight the system there has always been room in the WoT for the poetry of fantasy rather than the clear cuts of real life or harder fiction. I think we tend to forget that in these forums sometimes, when we disect into minitae that sometimes magic Just Happens. It's a little hard to say if no one has ever worked out the mechanics of the game, and it may just be my stuborn optimism rampaging here, but I refuse to believe that the game can never be beaten. Maybe not in the time of a human life even playing constantly, but I'm sure some combination of rolls can allow the odds to be overcome, or why else would Mat not touch the dice? Is there a mathematician in the house?
  13. I think absolutly there is a city in the Blight; all those trollocs have to eat something. Morridin's fortress and the vilages seen from the windows at least implies that there is a lot more in the blight than anyone thought. A city is pretty likely, but factories? I dont know. They'd have to have actuall working knowlege of how to make these obviously complicated devices with the Power. They lost the capibility pretty quickly in the AoL, and if they couldnt figure it out again, when they really needed it, I doubt the Shadow would be able to bring it back now. The Forsaken have only been free for a couple of years, except for Ishamael, and he's a bloody philosepher, not an Engineer. The others have shown no huge aptitude for science, except for Aginor, but his talents are way beyond making simple weapons and currently he's busy being dead, also. The fortress that Morriden has set up likely has the potential to make advanced tech with the Power, but let's face it; the Forsaken being who they are, they are unlikely to make advanced weapons even if they could. Instead of maybe, say, rolling out an assembly line of power-controlled sho-wings to rain death over the entire world or to arm their foot troops with ranged-death dealing shocklances the Forsaken we all know are more likely to bask in the air conditioning. Or have hot running water and toilet paper, oh, just for instance ;) . These guyswill take almost any opportunity to snatch defeat out of the very jaws of victory.
  14. The WoT is is a world of magic and wonder, not of science and cause and affect. Of course Olver beating the game is connected to Mat winning the game in real life. We've even seen this kind of reflection before. The game of Snakes and Foxes Olver plays while Mat is living it is a parrallel to the Toman Head battle where Rand and Ishi's battle is reflected in the battle arround them, While it is not impossible to beat Snakes and Foxes without cheating, it is, however implausable and the odds agaisnt it are pretty significant (i'm sure someone could work out the odds on a non-cheet victory, but I'm at work and that sounds like...work...). Mat knows that his luck would influence the roll of the dice and allow a win through the dancing probability factors arround him, which is why he never even touches the dice.
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