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Rajiv's Threads In the Pattern: The Apocryphal Epic of Bao the Wyld
MahaRaj commented on MahaRaj's news item in Books and eBooks
The revelation is in A Memory of Light chapter 22, "The Wyld." -
Rajiv's Threads In the Pattern: The Apocryphal Epic of Bao the Wyld
MahaRaj posted a news item in Books and eBooks
Rajiv Moté is Dragonmount's book blogger with a lens on the craft of fiction writing. When he's not directing software engineers, he writes fiction of his own, which can be found cataloged at his website. SPOILERS for all things related to Demandred. One of the most dramatic and exciting single-book plot arcs in The Wheel of Time was in Lord of Chaos. Rand al’Thor announces an amnesty for men who can channel the One Power, and a rag-tag group of untrained men, young and old, answer the call. The amnesty also attracts Mazrim Taim, a False Dragon who is cool and confident enough in the face of the Dragon Reborn to propose an equal partnership. Instead, Rand puts him in charge of training the assembled men, and over the course of the book, those men acquire skill, uniforms, ranks, the name “Asha’man,” and an institution: the Black Tower. By the end of Lord of Chaos, they become an elite military unit, rescuing Rand from captivity and crushing both renegade Aiel and Aes Sedai. The balance of power shifts, and the world suddenly becomes more unpredictable and dangerous. The novel is bookended by our first point-of-view sequences from the mysterious Forsaken Demandred. At the beginning, the Dark One summons him to Shayol Ghul to receive secret instructions, and at the end, revels in his apparent success. This framing, along with the details of Mazrim Taim’s mannerisms, made it clear to readers that Demandred had replaced Mazrim Taim and was now in command of Rand’s most powerful army. Robert Jordan’s notes (24:00) confirm that this was the original plan. But sometime before Winter’s Heart, Jordan changed his mind. The details that were originally foreshadowing became red herrings. There’s a burden when using red herrings to mislead readers. The eventual payoff has to be more satisfying than what readers were led to believe. That was a challenge Brandon Sanderson had to take up when he finished the series. When Demandred, calling himself Bao the Wyld, explodes onto the stage in A Memory of Light, he is the most formidable--and most prepared--of the Forsaken. His army of Sharans has the same sort of loyalty as Rand’s Aiel. Their use of the One Power reflects their leader’s long experience of Powered warfare. He wields a sa’angreal mightier even than Callandor. He shows the discipline and focus of a master martial artist, and the skill of the world’s greatest swordsman who does not underestimate an opponent. The rest of the Forsaken look positively frivolous compared to him. What’s better than Demandred in control of Rand’s Asha’man army, disguised as Mazrim Taim? Demandred in control of Rand’s Asha’man through his protégé Mazrim Taim, while bringing into battle another army nobody had foreseen. Fans of The Wheel of Time should consider “River of Souls,” published in the Unfettered charity anthology, essential reading. The short story is a deleted sequence from A Memory of Light set in Shara. It establishes Demandred’s leadership of the Sharans by putting him on a quest to win a missing part of D’jedt, a sa’angreal second only to the Choden Kal. It hints how Demandred became the Sharan’s foretold savior: the Wy-eld. The Dragonslayer. The Demandred pivot from Mazrim Taim to Bao raised questions. How did he command real loyalty, instead of the Compulsion- and deception-based obedience for which his colleagues settled? How did he mobilize the secretive, isolationist Sharans into an army willing to march on a foreign land under the banner of the Shadow? What has this man been up to for the last two years that made him so different from all the other Forsaken? “River of Souls” is an amazing piece of craft. In the space of a short story, it sketches--through allusion and parallels to Rand’s story--an entire epic fantasy running concurrent to The Wheel of Time. As Bao, Demandred had a heroic epic of his own. Demandred nearly falls in love, nearly has friends, and nearly has an arc similar to Rand’s. But instead of learning the hard lesson of reclaiming his humanity by embracing “laughter and tears,” he allowed darkness and hardness to rule him. In his foreword, Brandon Sanderson says that “River of Souls” accomplished its goals too well by introducing too many new elements at the end of a story, and giving a taste of something that will never be sated, setting up too many unfulfilled promises. Bao the Wyld would never get the epic teased by “River of Souls.” It’s a fascinating and insightful calculus. A series has a structure, just as a novel does, and there are things you can’t do when you’re closing a series compared to when you’re opening one. Just as the end must pay off promises made in the beginning, revelations in the end that were never raised as earlier questions feel superfluous, no matter how entertaining. “River of Souls” offered a glimpse at a culture that has a fundamentally different view of the Pattern (the Tapestry, in their parlance) and the Dark One. To Sharans, fate was a shackle, and a victory of the Shadow meant liberation from the repeating destinies that the Wheel wove into the Pattern. The Wheel of Time gives few convincing reasons for a person to pledge themselves to the Dark One, but the Sharans offer a look at a belief system that values self determination over fate, which is the Father of Lies’ promise. But up until A Memory of Light, there was never a question of why an entire culture would follow the Shadow. “River of Souls” sets up Demandred as the most developed and complex of Rand’s adversaries, a more direct opposite number to Rand than Ishamael/Moridin. Perhaps in this, it also succeeded too well. The idea of an anti-Rand, fulfilling prophecies, changing societies, and nearly being a hero on his way to the Last Battle is compelling symmetry. The Wheel of Time contained enough chapters entitled “Threads Woven of Shadow” that it’s not hard to imagine an anti-ta’veren in the Wheel’s cosmology. But Team Jordan’s mission was to finish a story, not launch new directions. The epic of Bao the Wyld must remain apocryphal. “River of Souls” was a great story that came at the wrong time. -
Rajiv Moté is Dragonmount's book blogger with a lens on the craft of fiction writing. When he's not managing software engineers, he writes fiction of his own, which can be found cataloged at his website. The Dark One is the source of evil in The Wheel of Time, and his army of monsters is formidable. Hulking man/beast soldiers, eyeless swordsmen, soul-sucking bat-men, unnoticeable assassins, evil hounds, Power-resistant gumbies, giant worms, and the giant insects they become. But the scariest monsters in the saga are creatures without a direct link to the Dark One, unaffiliated evils who haunt the corners of the Pattern, with nefarious purposes beyond the battle between the Dark One and the Dragon. Let’s look at five of them. Shadar Logoth “Suspicion and hate had given birth to something that fed on that which created it, something locked in the bedrock on which the city stood. Mashadar waits still, hungering.” “Shadows Waiting”, The Eye of the World Shadar Logoth is the name of a haunted city, but also of a triumvirate monster composed of ghosts, a mist creature called Mashadar, and a corrupting taint. Its evil has a complex and murky history, but its origin is human. It was initially kindled by people’s paranoia and ruthlessness against the Dark One. In some ways, it is like an echo of the Dark One himself, trapped in the prison of Shadar Logoth at the moment of its creation, needing human action to escape and touch the world with its corruption. But its evil “vibrates” at an opposite frequency to the Dark One’s, a pivotal piece of natural philosophy that caused Rand al’Thor’s wounds from the ruby-capped dagger and Ba’alzamon’s staff to war against each other instead of destroying him, and inspired Rand to cleanse the Dark One’s taint on saidin. Though there are invisible watchers and the ghostly counselor Mordeth himself haunting Shadar Logoth, the evil manifests as Mashadar, a mindless, chthonic monster emerging from deep in the earth only at night, blindly seeking prey with its misty tentacles. Shadar Logoth is one of the scariest parts of The Wheel of Time, the place where Robert Jordan unleashed the horror-writing chops he hinted at in the dream-scenes with Ba’alzamon. But the monster’s human origins make it fascinating, and Robert Jordan’s cosmology more complex. Whatever the glossary says, the Dark One is not the source of evil in The Wheel of Time, or at least not the sole source. Evil comes from people’s hearts, and when it is sufficiently strong, it can manifest monstrously. Perhaps the Dark One himself was created by humans in the infinite turnings of the Wheel. Machin Shin “Something left from the Time of Madness, perhaps,” Moiraine replied. “Or even from the War of the Shadow, the War of Power. Something hiding in the Ways so long it can no longer get out. No one, not even among the Ogier, knows how far the Ways run, or how deep. It could even be something of the Ways themselves. As Loial said, the Ways are living things, and all living things have parasites. Perhaps even a creature of the corruption itself, something born of the decay. Something that hates life and light.” “What Follows in Shadow”, The Eye of the World The Black Wind could be a creature of the Dark One in the way the creatures of the Blight are: a product of the Dark One’s taint. But it seems to be a chthonic monster more similar to the evil of Shadar Logoth than the Dark One, a collection of voices confined to its domain, and happily gobbling up Shadowspawn as readily as any other intruder. Moiraine makes the likeness between Shadar Logoth’s evil and Machin Shin explicit when she describes the Mordeth-possessed Padan Fain’s encounter with it. “The Black Wind caught him--and he claimed to understand the voices. Some greeted him as like to them; others feared him. No sooner did the Wind envelop Fain than it fled.” “More Tales of the Wheel”, The Eye of the World Machin Shin and the Ways are another wonderfully creepy horror flex by Robert Jordan, and it’s a shame that the in-canon conclusion of the series wasn’t able to resolve its threat. Out of canon, at least we have “A Fire Within the Ways,” a deleted chapter from A Memory of Light (jointly credited to Robert Jordan and Brandon Sanderson) appearing in the Unfettered III anthology. In it, Perrin leads a mission to disrupt the Dark One’s armies from using the Ways, and at the climax of the battle, Machin Shin attacks. Neither weapons nor the One Power harm it, but then they hear a pure rumble of Ogier voices raised in song. Something in the song allows the Asha’man and Aes Sedai to channel bright, uncorrupted light, and Machin Shin is driven back into the shadows. If the evil of Shadar Logoth seemed like a primitive prototype of the Dark One in miniature, bound in its prison and reaching the world through human proxies, Machin Shin mirrors him in other ways. It is a formless but sentient evil that exists outside of the Pattern, known only because the Aes Sedai reached into the liminal space where it lurks. Hinderstap’s Ghosts “The road’s length squirmed with shadows, figures battling, screeching, struggling in the deepening gloom. In that darkness, the fights looked at times to be solid, single creatures--horrific monstrosities with a dozen waving limbs and a hundred mouths to scream from the blackness.” “Night in Hinderstap”, The Gathering Storm By day, the people of Hinderstap are welcoming, but they insist that visitors leave before nightfall. Because night is when the entire town goes murderously insane, and everyone fights each other to the death. By morning, they all wake up in their beds, fully healed, with no memory of the night’s carnage. Any outsider unlucky enough to be killed in the madness joins the cycle of violence, forever. Hinderstap is an eldritch stopover that doesn’t seem to be connected to anything else in the saga, though it has a fun payoff during the Last Battle. The chapter icon suggests that what’s happening in Hinderstap is a result of the Pattern unraveling. But we’ve seen these localized, nocturnal curses before, and the above description tickles a memory. “The waving gray tentacles of Mashadar blocked half the street, and the Trollocs were balking… The thickening tentacles of fog swung uncertainly for a moment, then struck like vipers… There was no sound from that cry, any more than from the Trollocs, but something came through, a piercing whine just beyond hearing, like all the hornets in the world, digging into Rand’s ears with all the fear that could exist.” “Dust on the Wind”, The Eye of the World Perhaps there was another deleted chapter in which Mordeth, in Padan Fain’s body, spent some time in Hinderstap, leaving his corrupting influence to seep into the bedrock. Certainly one can imagine that the nightly carnage in Hinderstap had some analogue in Aridhol at first, and over the centuries its undying people became little more than mist and shadowy watchers. The Aelfinn and the Eelfinn “The game is a remembrance of old dealings. It does not matter so long as you stay away from the Aelfinn and the Eelfinn. They are not evil the way the Shadow is evil, yet they are so different from humankind they might as well be. They are not to be trusted, archer. Stay clear of the Tower of Ghenjei.” “To the Tower of Ghenjei”, The Shadow Rising The Aelfinn (the “snake people”) and the Eelfinn (the “fox people”) are ancient folk who live in a different, geometry-bending world called Sindhol, accessible only through ter’angreal portals and the mysterious Tower of Ghenjei. They share similarities with genies and fae, granting wishes (if not always in the ways hoped for) and imparting truths (while exacting a price). They also feed on memories and sensations, and can watch the world through the eyes of those they’ve touched. If Shadar Logoth and the Ways gives readers a dip into chthonic horror, Sindhol is a foray into dark fairy tales. The Aelfinn and the Eelfinn even seem to share an origin with a creature in a Neil Gaiman story. “‘And what do you take, for the gold you give them?’ Little enough, for my needs are few, and I am old; too old to follow my sisters into the West. I taste their pleasure and their joy. I feed, a little, feed on what they do not need and do not value. A taste of heart, a lick and a nibble of their fine consciences, a sliver of soul. And in return a fragment of me leaves this cave with them and gazes out at the world through their eyes, sees what they see until their lives are done and I take back what is mine.” “The Truth Is a Cave In the Black Mountains”, Neil Gaiman The ’finns are the perfect foil for Mat. While Rand contends with the political machinations of the lands he tries to unite, Mat plays a game against inhuman creatures with unfathomable desires. He has to discover the rules as he plays, the stakes are staggeringly high, and the only way to win is to cheat. Who better to take them on, than the Wheel’s trickster figure? Instead of being armed with prophecy and ta’veren destiny, Mat’s rescue mission is armed with folklore, lessons from a children’s game, and pure luck. Fortunately, Mat is the luckiest man alive. The Children of the Light “There are a lot of men coming, on horses. They came up behind the wolves, but the men didn’t see them… But Dapple says… Dapple says they smell wrong. It’s… sort of the way a rabid dog smells wrong.” “Children of Shadow”, The Eye of the World Shortly after the War of Power that sealed the Dark One and (most of) the Forsaken in their prison at Shayol Ghul, there were angry men who decided to take “justice” into their own hands. They rooted out and punished people they believed served the Forsaken. Their spiritual successors became the Children of the Light, dedicated to finding and destroying Darkfriends wherever they may be. The Whitecloaks are so fanatical (even before encountering Mordeth’s corruption) that, to wolves, they smell rabid. They see improper respect paid to them, or casual association with Tar Valon, the Power, or anything unexplained, to be proof of being a Darkfriend. Their Questioners seem modeled on the Spanish Inquisition. They’re bigots and bullies, so convinced of their own righteousness that they’re willing to cross any line to accomplish their goals. If the evil of Shadar Logoth was human in origin, the Children of Light show that the same evil remains alive and well in humanity itself. It’s the most mundane evil in The Wheel of Time, but the most pervasive, persistent, and real. They embody what William Butler Yeats described in his apocalyptic poem “The Second Coming” with “The best lack all conviction, while the worst are full of passionate intensity.” The Fourth Age has cleared the field of many dangerous foes, but the danger of people like the Whitecloaks is always with us. Rand al’Thor remade the world to preserve human free will, which is why the struggle against the Shadow will continue forever, even if the Dark One is locked back in his prison. What’s your choice of scariest monster from The Wheel of Time?