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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Eldurian

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Posts posted by Eldurian

  1. Ah I suppose I didn't specify who Horfull is. He's the merchant Eldurian came in with. Not the tavern keeper. Thanks for the input. I'll make the fixes next time I'm at a keyboard (Doing most of this from an iPhone during downtime at work.)

  2. Ok, here's some revisions.

     

    Eldurian sat in bed unable to sleep a wink. The caravan had arrived in Tar Valon late in the evening. To late for anything but settle down at an inn for the night. So here he sat, trying to get some sleep, knowing that outside was the greatest city in the world, home of the Aes Sedai, ready to be explored.

     

    As a breeze whistled through the window tugging at his blankets he finally decided there was no point in trying to sleep any further and tossed them to the side with no small amount of enthusiasm. The room was nice enough but as usual he had to bend his legs to fit on the bed and the pull of the wonders that laid outside the inn was just too strong.

     

    Still belting on a set of brown woolen breeches and pulling his dark green coat over a white linen shirt he ducked through the doorway and made his way toward the common room. Most of the patrons had already made their way to their beds but Horfull still sat at one of the tables drinking a dark red wine from a well polished silvery cup.

     

    He arched an eyebrow looking Eldurian up and down in a judicious manner. "Where would you be heading then lad?" The stout Murandian merchant was nice enough once you got to know him but he seemed to never fully trust anyone, especially Andorans.

     

    "Exploring. I want to get a better look around before we leave tomorrow." inwardly Eldurian grimaced at the thought of leaving so soon, but he still directed an innocent smile toward Horfull, hoping he wouldn't grow suspicious.

     

    "Just you mind yourself and stay clear of that tower, once those Aes Sedai tangle you in their web there's no getting away from them." Horfull lowered both eyebrows in a stern gaze to emphasize his point.

     

    "Noted, I'll be sure to steer clear of the White Tower and any Aes Sedai plots. See you in the morning Horfull."

     

    "You had bloody well better because I'm leaving as soon as we finish loading the wagons, with or without your overgrown hide!"

     

    "Also noted, when have I ever been late?" Eldurian grinned and made a mock bow before turning to exit. Horfull snorted behind him but he barely noticed as he stepped into the street and set a course directly toward that majestic white tower, gleaming in the light of the moon.

     

    ----------------------

     

    Eldurian crept forward silently to get a better view. Tar Valon was everything he ever dreamed of, the entire city seemed a magnificent piece of art, and the tower like a glimmering beacon of the Light itself. But there had been one thing in this city that drew him on like nothing else and now it lay before him.

     

    Despite there were still a few figures in the practice yard, working forms and sparring with an elegant but deadly grace. He was so clumsy with a weapon himself. Sure he's sparred while growing up, but he'd never received much of anything in the way of proper instructions. He had a good reach and the strength to batter many opponents down, but that probably wouldn't get him far against opponents as graceful as these figures.

     

    If he could train with them, even just for a day... suddenly he felt the prickling sensation on the back of his neck of being watched. Come to think of it, some of the warders on the yard seemed to be very pointedly not looking his direction...

    I'm going to leave it open a bit at that. Figured it was a decent set up for anyone to write themselves in if interested. This is open to anyone who's character might logically be here including tower initiates.

     

    Also for those who haven't seen this topic:

     

    http://www.dragonmount.com/forums/topic/84591-random-characteristic-generator/?do=findComment&comment=3025164

     

    If anyone is interested I'd love someone to come up with some plot twists for Eldurian to run into down the road. These have to be things Eldurian is not aware of at this point. They don't have to be unmanifested talents / talents he's not aware he has. It could also be things related to old friends / family members, something he'll randomly discover etc. I just want some scenarios to react to that I don't see coming. If anyone wants to screw with my plotline a bit just let me know. You've got complete freedom to write something into my backstory as long as you aren't controlling Eldurian's past actions, and you have complete freedom to make me discover something terrible / injure me. Just no death or lost limbs unless I get the chance to avoid them please. Also please ok it with a staff member so we don't get a "You made him heir to the Seanchan throne?! What were you thinking?!?!?!"

     

    Edit: I couldn't get indentations to work and I didn't want to interrupt the flow of the dialogue too much. I haven't taken an English class in forever but I think I remember you're supposed to start a new paragraph each time the speaker changes during a dialogue. How would you suggest I approach this issue?

  3. Ah. Thanks for the info!

     

    While I fully understand what you are saying, I know I have an interest in someone rolling for me and letting me know (where appropriate) that I have an ability manifesting itself.

     

    I think it will just make things more interesting if I'm as surprised as the character is. I'll take it up with the warder division and see what they think. :)

  4. Explanation

     

    The way this would work is when someone creates a new character they find someone to roll a bunch of dice for them. Each roll is determining what abilities they have / how strongly they have them. Once the rolls are done the person who rolled them keeps them secret, only letting the person know they have them where relevant.

     

    For instance they might start makings strange things happen around you when you are in need if you can channel, tell you that you can sense scents and images coming from a wolf, or you see pictures floating over someone's head.

     

    In the end I know everyone will play the character they want to play so this is just for people who want random unknowns when it comes to their character's abilities.

     

    Rough Draft

     

    (These values can be adjusted as desired. The values here reflects a standard player character. Player characters are assumed to have more exceptional abilities than just anyone in the WoT world.)

     

    Known on Creation:

    Bloodline: Roll d100. 1-5 = Two Rivers. 6-15 = Aiel. 16-25 = Seanchan. 26-30= Malkieri. 31-100 = Anything else.

    Upbringing: Roll d100. 1-30 = Noble. 31-40 = Orphaned. 41-42 = Feral childhood. 99-100 = Raised in blight. 98 = Wetland upbringing for Aiel / Waste upbringing for Non-Aiel and Non-Seanchan.

    Owns a power wrought object: 20 on a d20.

     

    Discovered as You Go:

     

    Can Channel: 10 on a d10.

    Can Learn / Will Manifest: 1 and 2 on a d2

    Channeling Strength: Total of 5 d10s determines the strength you can reach. 10 being Morgase and 50 being Rand

    Foretelling: 10 on a d10

    Angreal Reading: 20 on d20

    Special Talent with a Weave Type: 100 on a d100 for any weave. Please roll for.

    -Healing

    -Travel

    -Ter-Angreal / Angreal creation.

    -Weather alteration (2 on d2 if Seafolk)

    Strongest Powers: Roll a d12.

    -Males: 1-3 fire, 4-6 earth, 7-8 water, 9-10 air, and 11-12 spirit.

    -Female: 1-3 water, 4-6 air, 7-8 fire, 9-10 earth, and 11-12 spirit.

    Roll again to determine 2nd strongest. Each time you roll your original before a secondary you become stronger in it.

     

    Dreamer: 10 on a d10 (3 on d3 if Aiel)

    Wolkin: 10 on a d10. (If dreamer is also rolled that means control in the wolf-dream comes unusually easy to you.)

    Thief Catcher: 10 on a d10.

    Doomseer: 15 on a d15.

    Ta'veren: 100 on a d100

    -Roll 5 d 10s to determine strength with 10 being barely noticeable and 50 being Rand.

     

    How to Help

     

    "That's too low of a chance."

    "That's too high of a chance."

    "That violates RP rules."

    "I would add..."

    "I would get rid of..."

    "I love this idea / want to use it for a character / do someone's roll."

    "I hate this idea and you should be tossed into the Pit of Doom."

  5. Writing up my first post here so I can hit the ground running when the cross check comes through. :)

     

    ((Feel free to write yourself into this topic if you have an interest in doing so.))

     

    The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legends fade to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose around the royal palace of Caemlyn. This wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning.

     

    Up the wind rose and... wait... this is a story about Eldurian... and he'd want us to get to the flaming point! So around the wind blew and did a bunch of neat stuff in awesome places before it blew through through an inn of the city of Tar Valon, where Eldurian sat in his small clothes unable to sleep a wink.

     

    As the wind tugged at his blankets he finally decided there was no point in trying to sleep any further and tossed them to the side with no small amount of enthusiasm. The room was nice enough but as usual he had to bend his legs to fit on the bed and how could he sleep knowing what wonders lay outside anyway?

     

    Eldurian was still belting on a set of brown woolen breeches and pulling his dark green coat over a white linen shirt, as he ducked through the doorway and made his way toward the common room. Most of the patrons had already made their way to their beds but Horfull still sat at one of the tables drinking a dark red wine from a well polished silvery cup.

     

    He arched an eyebrow looking Eldurian up and down in a judicious manner. "Where would you be heading then lad?" The stout Murandian merchant was nice enough once you got to know him but he seemed to never fully trust anyone, especially Andorans.

     

    "Exploring. I want to get a better look around before we leave tomorrow."

     

    "Just you mind yourself and stay clear of that tower, once those Aes Sedai tangle you in their web there's no getting away from them." Horfull lowered both eyebrows in a stern gaze to emphasize his point.

     

    "Noted, I'll be sure to steer clear of the White Tower and any Aes Sedai plots. See you in the morning Horfull."

     

    "You had bloody well better because I'm leaving as soon as we finish loading the wagons, with or without your overgrown hide!"

     

    "Also noted, when have I ever been late?" Eldurian grinned and made a mock bow before turning to exit. Horfull snorted behind him but he barely noticed as he stepped into the street and set a course directly toward that majestic white tower, gleaming in the light of the moon.

  6. Just finished. Loved the last book, I was wondering how they would tie so many loose ends in a single book. Apparently by making nearly the entire book one giant climax.

     

    The ending was good but for me the real defining moment of the series was Rand's realization on the peak of Dragon Mount. That was an incredibly powerful moment that was just impossible to out-do.

     

    I really wish there had been a bit more on what happened after the Dark One's defeat but I suppose they wanted to leave that to our imaginations.

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