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Ranks and Advancement Criteria

 

You may fulfill your requirements in any order unless other wise indicated.

 

For the requirements that indicate your choice you may choose to do any

of choices once except were indicated otherwise.

 

Each requirement will require at least one other person to join in

(either someone’s TPC or their PC from any division) and you must

contribute at least three (3) posts unless otherwise stated.

 

Initiate (WS 1-4)

 

1) Turning to the Shadow (must be first) – Retro RP/Reflection on your

decision to turn to the shadow/Actual RP

 

Example RPs:

• Your character befriends a Darkfriend and over the course of time you

become intrigued by the driving force of your new friends beliefs and

given the trust between you and them, they confide in their secrets,

showing you the path to the darkside.

• You are alone with another Darkfriend, holding a conversation about

why each of you choose the dark path

 

2) Choosing a “Career” – A small RP where you decide which path you are

going to follow, if you don’t know then choose a Regular (this may does

not have to include another person and may be one post long if the

decision is made clear and you have answered why you are choosing this path.

3) Your Choice

 

Lesser Darkfriend (WS 5-9)

 

1) On the Shadows Side – An RP where you choose to be on the dark side

of the situation at least in your thoughts, your actions can prove other

wise

 

Example RPs:

• Someone is on to you and your secret, in order to hide the identity of

you and your friends you frame someone else who more than likely is not

a Darkfriend

• Your character is part of a borderland army fighting against the

Shadowspawn in a defense of a small town near the blight. Your conscious

is playing havoc on you as you smite down the Trollocs. You ask the

Great Lord for forgiveness, but it is all for the greater evil and the

ultimate plan.

 

2) Career Path Choice (Regulars may choose any module)

3) Your Choice

4) Your Choice

 

Darkfriend (WS 10-14)

 

1) Proving your Worth – An RP where you are sent on a mission to prove

that you are worthy of the Great Lords favor

 

Example RPs:

• As an assassin you are sent out to kill a high ranking noble in a

distant land that is making certain plans difficult to accomplish for

the greater evil. If you can pull it off with out getting caught or

being suspected the Great Lord will reward you after the Last Battle.

• Your job is to infiltrate the White Tower and find out key information

about their defenses and their habits in order to help the upcoming

invasion be completed without too many surprises. The Great Lord will

reward you after the Last Battle if you can help this higher mission go

off with out a hitch.

 

2) Weapon Score Increase

3) Career Path Choice (Regulars may choose any module)

4) Your Choice

5) Your Choice

6) Your Choice

 

Greater Darkfriend (WS 15-17)

 

1) Leading Others – An RP where you lead at least two other PC/TPCs

showing the Great Lord that you are worthy of more than just servitude.

 

Example RPs:

• You are tasked with a mission that requires you to lead a rag tag

group of people who are constantly bickering with one another. The

mission itself is inconsequential to the grand design, but making these

people work together is key to the success in future missions. Can you

get them to work together?

• There is an upcoming border skirmish for a high noble who you are

loyal to, who also happens to be a Darkfriend. He has tasked you to take

two others and gather information about the enemies situation and report

the news back to him.

 

2) Weapon Score Increase

3) Career Path Choice (Regulars may choose any module)

4) Your Choice

5) Your Choice

6) Your Choice

7) Stronger Oaths (must be last) – Swearing to the Great Lord in person

 

Elite Darkfriend (WS 18+)

 

1) Weapon Score increase beyond rank up to 18

2) Career Path skill increase may continue.

 

Career Paths

 

Assassins – men and women trained in the arts of stealth, poison, and

anonymous killing of specified targets (No OP Score, WS up to 18)

 

Spies – men and women trained in the arts of stealth, information

gathering and sabotage (No OP Score, WS up to 18)

 

Courtesans – men and women trained in the arts of seduction, body

language and information gathering (No OP Score, WS up to 18)

 

Soldiers – men and women trained in the arts of strategy, tactics, and

weapon handling (No OP Score, WS up to 18)

 

Regulars – men and women who have yet to choose a specific path, trained

in the arts of information gathering and various other things of their

choosing never as good as men or women who train specifically in those

arts. (No OP Score, WS up to 18)

 

Requirement Modules by Category

Career Path Training

 

Assassin

 

• Stealth

 

Example RPs:

• I am an amateur – Your first stealthing experience

• Learning from a master – a class type situation where your trainer

teaches you the methods of stealth

 

• Poison

 

Example RPs:

• Explosion in the lab – you are learning how to mix and brew different

potions and there is a mishap and a big explosion

• Herb lore – you learn about the different herbs and tinctures and

poisons you can make from plants

• Chemistry – You learn from a master in a class type situation about

how to mix chemicals and extracts to form different types of poisons

 

• Targeting & Assessing

 

Example RPs:

• You are sent on a mission where you are given a general description of

a person, you are to find them, and track them and get to know your

target. This is not a kill mission but you are to make the plans as if

you were to kill them.

 

• Sniper

 

Example RPs:

• A continuation of the Targeting and Assessing mission, this time you

are instructed to kill from a distance.

 

• Up Close and Personal Killing

 

Example RPs:

• A continuation of the Targeting and Assessing mission, this time you

are instructed to kill up close and personal.

 

• Disguise

 

Example RPs:

• Fooling someone you know – Disguise yourself to pull off fooling

someone you know who knows you well

• Learn from a master – a classroom situation where your trainer teaches

you the art of disguise and mystery

 

Spy

 

• Stealth

 

Example RPs:

• I am an amateur – Your first stealthing experience

• Learning from a master – a class type situation where your trainer

teaches you the methods of stealth

 

• Information gathering

 

Example RPs

• A class room setting where the teacher instructs you in ways to gather

information from eves dropping to going through the garbage.

• You are sent on a mission to gather important information to uncover a

plot against the shadow.

 

• Sabotage

 

Example RPs

• A class room setting where the teacher instructs you in ways to

sabotage a plan or mechanical devices to cause destruction

• You are sent on a mission to sabotage a critical mission of the Light.

 

• Disguise

 

Example RPs:

• Fooling someone you know – Disguise yourself to pull off fooling

someone you know who knows you well

• Learn from a master – a classroom situation where your trainer teaches

you the art of disguise and mystery

 

Courtesan

 

• Seduction

 

Example RPs

• A class type setting where you are taught the many ways of seduction.

• You are tested by having to seduce a man or woman who would not

normally be swayed by a pretty face.

 

• Body Language

 

Example RPs

• A class room setting where the teacher instructs in the art of body

language.

• You use body language in order to determine that someone in your mists

is a spy.

 

• Attire & Makeup

 

Example RPs

• A class room setting where the teacher instructs you on how to use

make and dress to your best advantage.

• Fooling someone you know – Disguise yourself to pull off fooling

someone you know who knows you well

 

• Information gathering

 

Example RPs

• A class room setting where the teacher instructs you in ways to gather

information from eves dropping to going through the garbage.

• You are sent on a mission to gather important information to uncover a

plot against the shadow.

 

Soldier

 

• Weapons handling – see Weapon Score increase section

• Strategy

• Tactics

• War Games

 

Regular

 

• See other career path options. As a regular Darkfriend you are NOT

required to take career paths, you may choose any module to fulfill that

requirement.

 

Weapon Score Increase

 

• Sword Forms – Beginner

 

Example RPs

• Have someone instruct you in the use of the sword forms.

• Spar an equal or higher opponent using only the Beginner Sword Forms

 

• Sword Forms – Intermediate

 

Example RPs

• Have someone instruct you in the use of the sword forms.

• Spar an equal or higher opponent using only the Intermediate Sword Forms

 

• Sword Forms – Advanced

 

Example RPs

• Have someone instruct you in the use of the sword forms.

• Spar an equal or higher opponent using only the Advanced Sword Forms

 

• The Flame and Void

 

Example RPs

• Have someone instruct you in the use of the flame and void.

• Spar an equal or higher opponent using the flame and void and a second

match with out the use of the void to make a comparison.

 

• Learning a new weapon (may use only once per rank level)

 

Example RPs

• Have someone instruct you in the use of a different weapon.

• A creative RP where you for whatever reason have to pick up a new

weapon and learn it.

 

• Hand to hand combat

 

Example RPs

• Have someone instruct you in the use of hand to hand combat.

• Spar an equal or higher opponent using only hand to hand combat. You

opponent may choose to use a weapon if they so desire.

 

• Mounted Combat (requires Horse back riding knowledge)

 

Example RPs

• Have someone instruct you in mounted combat.

• Run an obstacle type course on horseback using combat techniques like

lancing and swinging a sword to complete the course.

 

• Slash Techniques

 

Example RPs

• Have someone instruct you in slashing techniques.

 

• Blunt Techniques

 

Example RPs

• Have someone instruct you in blunt techniques

 

• Piercing Techniques

 

Example RPs

• Have someone instruct you in piercing tecnhiques

 

• Shields

 

Example RPs

• Have someone instruct you in the use of shields.

• Spar an equal or higher opponent using a shield and another weapon

 

• Multiple Opponents

 

Example RPs

• Have someone instruct you in the art of fighting multiple opponents

• Spar two equal or higher opponent

 

• Blind Fighting

 

Example RPs

• Have someone instruct you in the art of blind fighting.

• You find yourself unable to see and must defend yourself.

 

• Dual Weapons

 

Example RPs

• Have someone instruct you in the use two weapon fighting.

• Spar an equal or higher opponent using two weapons. Your opponent may

choose their own weapon.

 

• Ambidexterity

• Balance

• Agility

• Strength

• Endurance

• Speed

• Sheathing the Sword

• Precision

• Dancing/Coordination

• Offense

• Defense

 

General Character Development

 

• Joining an Alliance

• Oath’s to a Chosen

• Horseback Riding

• Conflicts and Resolution – An RP where there is some conflict that you

must resolve

• Cunning/Brain over Brawn – An RP where you use your brain to get out

of the situation.

• Missions of Consequence – An RP that someone (chosen, dreadlord,

trainer, etc) sends you on that has dire consequences to you

• Choices – An RP that makes you make a difficult choice that shapes

your life

• A Day in the Life of … - An RP where that follows your character

though a normal or abnormal day

• Following the Leader – An RP where you follow your mentor/trainer around

• Failure – An RP that leads you to fail in something important to you

• Open RP – Create an RP that makes a point or decision for your character

• Skill Improvement – An RP that improves a specific skill, must be

approved (may only be used once per rank level)

• Approved RP of your design (may use only once per rank level)

 

Out of Character SG/DM Improvements

• Create 10 other Weapons forms in the format of the Sword Forms already

listed ie: Fancy Name & Description – will also increase your WS by one

(may only use once per rank level)

 

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DREADLORD ADVANCEMENT

 

(Please note that only parts of this are written by me, some are ideas

from James, some are from my original thread, and some, I think, are

from Osan. It’s a bit of a patchwork, so if something doesn’t look

right, just tell me about it on the thread, ok?)

 

Ranks and Advancement Criteria

Dreadlords do not specialize, like Darkfriends, as they are already a

specialized type of DF. To become an Adept, or a Dreadlord is relatively

easy, advancing after that exceptionally hard. Throughout your time as

an Acolyte and an Adept, we hope that you’ll concentrate on developing

your character’s personality, how they use the One Power, whether

they’re quiet, noisy, abrasive, whether they like swords, or hate

Shadowspawn. Although the One Power is our most powerful weapon,

well-written character traits are enjoyable to read, so please try and

make a well-rounded character by the time you’ve been promoted to Dreadlord.

 

• RPs must be at least 3 posts for each person, unless otherwise stated.

 

• OP RPs will generally take more between 4-6. The better the posts, the

better the RP will be, and really good RPs will be rewarded.

 

• An average post is 2 paragraphs long, as an Acolyte. Thus, the 3-post

rule only applies if your posts are as long or longer than 2 paragraphs,

at first.

 

• On the flip side, writing posts that are 5 or 6 paragraphs long, if

you want to write less posts, count as double, or triple. Around 50

words per paragraph is expected, on average.

 

Darkfriend

As per normal Darkfriend, upon finding out you can channel, you go to

learn, and to become an Acolyte.

 

• Discovery of the Power: Most Dreadlords are natural channelers, who

come to Shayol Ghul when they learn they can channel. However, some

Darkfriends are tested by Dreadlords, upon request, and can so learn to

channel. If your character was already a Darkfriend (As in, your bio

stated you to be a Darkfriend), you forfeit all rank you once had when

becoming an Acolyte. You do, however, keep all former WS, and other

skills. (However, since the maximum WS for Dreadlords is 10, you will

not be able to learn to channel after you exceed that WS, in order to

avoid people trying to ‘max out’ their stats. Thus, people who want to

have a Dreadlord, but already have an SG character, can switch

 

Acolyte

Acolytes are Darkfriends who have consciously channeled the One Power,

this is when you are ranked as an Acolyte. An Acolyte ranks as an

Initiate in terms of command, but generally has far more protection,

such as a Dreadlord might have, as the Great Lord does not wish such

assets wasted.

 

To become an Adept, you must complete the two following modules, plus

three of your choice.

 

•Training with the Power: Training with the Power to learn basic flows,

to recognize all Five Powers, and to make the Power come when you wish.

These are the things you must do before you can be safely sent to study

on your own.

 

•Test for Adept : Challenge in both OP and of the mind

 

This test is to see if the Acolyte is ready for the next limit, it tests

what they learned in their studies both of OP and way of

thinking/problem solving. The test consists of Dreadlords hiding within

a maze (oposite sex of the candidate so the candidate cant read the

weaves coming). The Acolyte is put at the start of the maze and if chose

to enter must finish or dye trying. In the maze they will meet obsticles

of difrent sorts, some may be problem solving like ridles or likewise

that will alow them to pass gates by puting signstones in a set rank,

others will be needing OP, it may be need to get over a clift in the

floor by channeling to make a brige by materials, while other yet may be

of the body and stealth like passing over buckeling floor. (Generaly be

creative as we leave it up to the author to come up with the challenges,

just make sure to keep them within the limit of what your acolyte would

be able to channel). Upon walking out of the maze in the end the acolyte

is raised to Adept without futher ado.

 

Adept

Adepts have reached some measure of power, and can be trusted on their

own with the One Power. Most lessons are private studies, although a few

lessons are taught by the tutor as well being given tasks to complete.

The only mandatory RP at this level is Graduation, and you may choose

from any of the pre-set modules, or, if none of them suit your needs,

submit a new one, and it will be looked over, and possibly included in

this system.

 

• You have to complete the following RP, plus 4 more optional ones.

 

• Three-paragraph posts are expected at this level.

 

•Test to Dreadlord: Dreadlord’s Judgment

 

This test pushes the Adept to their limits and beyond. Nothing less than

total effort is accepted. No quarter is given. The test consists of 5

Mae’shadars sitting in judgment of the Adept. Four dreadlords of the

oposite sex will test the Adept using the One Power, while the others

observe. Two will weave to distract, two to injure. It is up to the

Adept to defend themselves from these attacks. After the Adept is driven

to near-exhaustion, the four will pause to prepare for the final part of

the test, where they will not hold back in their weavings. This is to

test whether the Adept is willing to push themselves to the breaking

point and beyond when ordered to do so. Once the Adept’s dedication has

been established, the Dreadlords will cease. All the Dreadlords must

agree that the Adept is ready to move on, after which they will adjourn

and send the Adept to their room to rest. The next day comes the most

difficult part. At dawn, one of the Mae’shadar will escort the Adept to

Shayol Ghul, to the Pit of Doom itself, and there, the Adept will make

his oaths directly to the Great Lord. (And male ones rescive protection

from the taint)

 

Broken down, the test looks something like this:

 

-Adept arrives with their trainer and receives instructions.

 

-Dreadlords begin the test. The Adept will write the various tricks that

the Dreadlords try.

 

-Pause in the onslaught, where the Adept catches their breath and the

Dreadlords prepare their weaves for the next part.

 

-Dreadlords redouble their efforts. Adept reacts as best they can.

 

-Judgment. Dreadlords decide if the Adept is worthy of the rank of

Dreadlord. All must agree.

 

-Adept is sent back to their room for the night.

 

-One of the Mae’shadar arrive the next day to bring the Adept to Shayol

Ghul.

 

-Mae’shadar presents the Adept to the Great Lord.

 

-Adept swears their oaths to the Great Lord and is named Dreadlord/Dreadlady

 

Dreadlord/Dreadlady

 

Once you are a Dreadlord, that’s it, you’re free. Apart from the fact

that you’re answerable to those above you, you’re free to work as you

will within the Shadow.

 

Since this is the main OOC rank, advancement from here on it generally

relies on IC approval from the Mae’shadar and Chosen. Note that there

are no official ‘modules’ for Dreadlords, just as there are none for Aes

Sedai, and none for Asha’men. You’ll be taught more important weaves

from here in, by either your Mae’shadar or Chosen.

 

• To be promoted to a Greater Dreadlord, you must do 15 RPs, of your choice.

 

• Helping an Adept or Acolyte meet one of their RP reqs counts as two RPs.

 

• Interdivisional RPs count as two RPs.

 

• Any RP with 5 or more people, which has at least 5 posts from you,

also counts as two RPs.

 

• From here, however, 4-paragraph posts are expected. In any RP, you’re

expected to make at least 4 posts.

 

• Note that bonuses do not stack, an interdivisional RP that helps

Acolytes/Adepts meet their reqs do not count as 4 RPs.

 

Also, for the teaching RPs, one Dreadlord, and one Acolyte/Adept must

participate in them. Therefore, it is good to teach. Also, if you’re

advancing your Dreadlord, but choose to teach as a TPC instead, the RP

in which the TPC participated still counts.

 

Greater Dreadlord/Dreadlady:

 

This Rank is not a rank, as such, but it the equivalent of a senior Aes

Sedai. It is from here that Mae’shadar are chosen from, and here is

where you learn the most powerful and secret weaves.

 

Note: All RPs from this point are optional, but tend to preclude any

Mae’shadar promotions. People who are promoted to Greater Dreadlords

need to be writing, at least, Dreadlord-level quality writing, although

better is expected.

 

•Increased Responsibility – This is a RP with your Chosen, giving you a

task of importance to the Shadow that has to be completed.

 

Mae’shadar

Mae’shadar are the elite, the greatest rank a Dreadlord can attain. They

are appointed by each of the Chosen, to serve them. Thus, being a

Mae’shadar is reliant entirely on the success or failure of your Chosen.

Since these is no advancement from here on, there are no required RPs to

advance.

 

However, if you become inactive for a long period, in order to maintain

an order of active Mae’shadar, your character may be demoted, to make

room for more active players.

 

The Chosen - The Chosen are a special rank, as they are chosen by the SG

staff. As such, you cannot use Chosen RPs to advance your Dreadlords, as

they are main plotline RPs. However, it is quite ok to have your

Dreadlord meet one of the Chosen.

 

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - -

 

• One Power classes are assumed to have taken place regardless of

whether you RP them or not. Likewise, you can obtain a skill without

RPing for it, allowing you to make more open-ended decisions about what

you RP.

 

• Lists are available of the weaves taught in each class so that you

will know what your character has been taught and what they have not.

 

• Don’t assume that you have just learnt weaves that aren’t on this list

– someone will need to teach you IC. Some weaves are restricted, such as

Travelling, and you won’t be able to use them until they are taught to

you by a Chosen or Mae’shadar.

 

• Weapons training is not assumed to have taken place unless you have

RPed this class. The WS maximum for Dreadlords is 10. However, since the

reliance on the One Power over the blade, very few, if any Dreadlords,

will ever reach this score.

 

• Post totals are for the entire thread, not for each person involved in

the thread. Length will be taken into account when making sure threads

fit the requirements – three sentence posts will not be accepted.

 

OPTIONAL MODULES:

Module Note: These modules are simply the base modules, the modules that

have been written for your convienience, so you can complete the

required number of RPs. If you wish to do something different, submit a

new module, and your reasons for submitting said module, (For instance,

it’ll allow you to do new things, it replaces Module X and Y, etc) to

shadowhall[at]gmail[dot]com.

 

Some modules can be done more than once, ones that can be done more than

once are marked with an asterix. (*). Ones that can be done more than

once, but do not ’stack’, or have conditions on doing them twice, (for

instance, two Elemental Studies RPs), are marked with a plus sign. (+)

 

Acolyte-Only Modules:

• Reading/Writing – If your character happens to be illiterate, they

will be taught to write by a teacher. This module can also be used on

barely-literate characters, who require more practice in scribing.

 

• Alertness – A simple module, the Acolyte in question must learn to

listen, and make sure he pays attention to any potentially dangerous things.

 

• Social Interaction (*) – Your Acolyte, as isolated as she is likely to

be, will obviously interact with other people from time to time. This is

a simple interaction with another person/s sworn to the Shadow, and how

your character’s personality has changed after becoming an Acolyte of

the Shadow.

 

Acolyte/Adept Modules:

 

• Elemental Studies (+ - You can only do this class once for each of the

powers you have 8 or greater Strength in)– (Fire/Water/Air/Earth/Spirit)

– Whenever a student shows great power in one of the Five Powers, they

tend to be taught more complex and difficult weaves in that particular

Power. To qualify for this class, when your character becomes a

Dreadlord, he must have 8+ in the power that he intends to study in.

This class may be taken multiple times, but for different Powers each time.

 

• Advanced Weaving - For any student who has shown dedication to the

wielding of the One Power, this can advance your weaving skill greatly,

and teach you how to weave more than one thread at a time, with speed

and accuracy. (Note: This is another Skill-required thread, thus giving

the women, who tend not to have incredible strength, their own weaving

thread). Your character must have over 32 Skill (As a Dreadlord) to take

this class.

 

• Pointy End Bad – A basic training class with any training master, or

retired soldier, you can find. This class goes over the basic aspects of

many weapons, and how to use each. This class should raise you to WS 3,

enough to handle a weapon with reasonable competence.

 

• Rivalry (*) – Your character develops a rival, whether it be in the

aspects of the One Power, popularity, or skill with a blade. RP out the

beginning of this rivalry.

 

• Additional Skill – (*)This is simply an RP in which your character

develops a skill, whether it be learning to knit, learning to track

animals through the forest, or learning to make clay pots. This class

may be taken multiple times, but for different things each time.

 

• Learning with a Dreadlord (*)– choose a subject that your character is

interested in, and take lessons from one of the Dreadlords or

Mae’shadar. This could be anything from how to play stones to Trolloc

language to dark prophesies.

 

• One Power, Progression –This lesson will be more or a test, where you

will be required to show what you have learnt so far, and how strong you

have become. This is usually a set of tests, ranging from weaving while

in danger, to sparring with your teacher.

 

• Mourning, and Revenge (+ - As you grow greater in the Shadow, your

emotional attatchments to non-Shadowsworn will grow less and less)–

Someone you knew, and cared about, has died. This person, although not

sworn to the Shadow, was someone you cared dearly about. RP your

mourning, and whether or not you choose to take revenge.

 

•One Power Basics: In this class, you learn how to weave, how to tie off

weaves, how to cut the flows of others, and how to grasp the Power when

you need it.

 

•One Power Weaponry; Facing non-channelers – This class teaches you how

to destroy non-channelers with quick, deadly, and mass-destructive

weaves which are hard to dodge.

 

•One Power Weaponry; Facing channelers – This class teaches you how to

face another channeler, how to cut flows you can’t see, how to shield,

or sever, another channeler, and how to recognise other channelers.

 

•Weaponry Specialisiation (*)– After learning how to wield weapons with

some basic skill, you are allowed to choose a weapon, if you would so

like, in order to fight with. This class will generally take you up

another WS point, making you as competent with weapons as the average

soldier. (WS 5)

 

Adept-Only Modules:

 

• Political Studies (+ - Has to be done for a different

country/region/city each time)- Simple, useful, and deadly, how to

understand the politics in the country you live in. Knowing how to

manipulate the deadly undercurrent of daes’damar is useful indeed. This

module is limited to Adepts, as Acolytes must focus on their usage of

the One Power, and Dreadlords will not be given books to study, they

will be manipulating the political currents for themselves.

 

• Studies of Shadowspawn (+ - An advanced version of this lesson can be

given, on interesting facts on Trollocs. This is a hands-on lesson)–

Lessons any child in the Borderlands would learn; this is important for

any Adept. How Trollocs were bred, the bond between Myyrdraal and

Trollocs, information on Dragkhar and Grey Men, and other creations of

the Shadow.

 

• One Power, Destruction – Generally only of the One Power modules will

be taken, as this is not so much a module, as what you choose to study

during your time as Adept. For instance, those who choose to study

destruction, will tend towards killing soldiers, ripping apart

buildings, and other destructive ends.

 

• One Power, Manipulation – Those Adepts who choose to use others as

their tools will learn may be considered simplistic versions of

Compulsion, ways to manipulate the mind, and the body, to suit their own

ends.

 

• One Power, Subtlety - The way a Dreadlord who kills from the shadows

works, weaves which make little mess, use next to no power, and can mask

their ability to channel. These Dreadlords tend not to learn Healing, or

other ‘wastes’ of the Power, and prefer to develop their skill over

their strength, preferring to strike from the shadows.

 

• One Power, Enhancement – Those who are obsessed with Shadowspawn, with

their own armies, and Healing. These Adepts are more interested in

aiding others over all, protecting them with wards, Healing them, and

spinning webs to make them more silent. Needless to say, these Adepts

are few and far between, but their abilities make them exceedingly useful.

 

• Ter’angreal and angreal (+ - Studying angreal only takes one lesson,

but studying ter’angreal can happen over and over again) - Valuable

artifacts both, these can make your life much easier, or make it hell.

Comprehensive studies can only be done if you have some, but experts on

ter’angreal are rare, and some are very powerful

 

• On the Shadows Side (*)– You must interact with a Lightfool, and try

to hide your allegiance from the unsuspecting person. Simply hide your

new allegiance from them, and hide the fact that you are on the side of

the Shadow.

 

• Lessons of Power (+ - Advanced versions of this may include Chosen

alliances, and the daes’damar of the Shadow) – In this, an Adept must

recognise the complex systems of power in the Shadow, how Darkfriends,

Mae’shadar, and the Chosen interact, as to avoid any deadly mistakes

upon reaching Dreadlord.

 

Other Modules - - These can all be done infinite times.

 

• Political Manipulation - Manipulation of the Houses of any country,

using a combination of cunning, and charm, to do the Great Lord’s will.

This will prove your intelligence to your Chosen, and is a chance to

impress. War and peace are in your hands.

 

• Proving Your Loyalty – Generally a dangerous mission against either

another of the Chosen, or Lightfools, this module is made for those who

wish to prove their absolute loyalty and devotion, as well as worth, to

their Chosen.

 

• Evil Deed – This RP is about proving that you can indeed do what it

takes, this can be anything, frame someone for murder, ruin someone’s

business, etc. Basically this RP is a chance to show off your creative

side.

 

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