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DRAGONMOUNT

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Approved White Tower Bio for Kara--CC Please


WhiteWolf

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<u>Basic Information</u>

Handle : Starrik

Full names of WT characters: -None-

<u>Character Information</u>

Name (first and last): Kara N/A

State whether this is a Traditional or a Salidar character: Traditional

Age (Traditional = 14-19 / Salidar = 20-70): 16

Nationality: Andoran/Ebou Dari



<u>Description</u>

Hair: Platnium Blonde, long

Eyes: Deep Blue

Skin: Fair

Height:172cms

Voice:Light, with an almost ever-present edge

Other:She has a scar running down each hand, from the knuckle of the middle
finger to her elbows.

Personality: Kara has an eccentric personality, she is full of contradictions
and wounds. She is very inwardly focused, and always believes that someone is
out to get her. She has difficulty in any social situation, but is very willing
to speak her mind loudly and clearly, should it be asked for. She excels at
keeping secrets, and plays such a convoluted version of Daes Dae'Mar that even
a Cairhienin would find it baffling, and she applies it to everyone that she
meets. She is a good judge of character, but finds kind actions difficult to
understand.



<u>Optional</u>

Special Skills: Excellent judge of character, stealthy, has huge self-control.
Is easily able to pin down the motives behind things, even when she does not
understand them. She is a dab hand with a knife, though she refuses to carry
one.

Weaknesses: Any form of kindess can unbalance her, she is unable to accept the
best case scenario or giving without intent to receive. She has huge difficulty
making friends at the best of times, and her trust is hard to gain, and nigh on
impossible to regain. She develops a block, rooted in her belief that the Dark
One will seek her out if she channels.



 



Kara is
the child of two reclusive Darkfriends, who were in themselves completely
unconnected to the forces of the Shadow. They had escaped into the Braem Wood
in their early life, after the lovers had been outed as Darkfriends. Since that
day, they have lived a shadowy existence in the wood, avoiding other humans as
they feared that they would be recognised and killed. Kara was an accidental
child, who was raised only because her half-mad parents hoped to give another
life to the Shadow. As soon as she was able, Kara had to fend for herself in
Braem Wood, seeing her parents as little as possible, to avoid the savage
beatings that she received when her father’s dangerous mental state slipped
further, and he became savagely violent. To this extent, she would go months on
end with only herself for company.



One
particularly boiling summer day under the green glow from the fronds of leaves
above them, the motherly Aes Sedai suggested a small, quiet, cool activity. She
mentioned something about the One Power which she often would talk about, and
the word channel, which Kara didn’t understand. She told Kara to envisage a
flower bud, and focus entirely on the bud, before opening it slowly. However,
Kara’s honed survival instincts made this task difficult, all the small noises
and movements of the wood distracted her, and broke the concentration needed.
Flowers had never truly fascinated Kara, she was more interested in insects,
and the other plant life that grew so richly there. Eventually, she managed to
dabble her fingers in the vastness that is the Source. Shocked away, she
scrambled out of the clearing, and avoided the Aes Sedai for a full week,
before tentatively returned to find the Aes Sedai packing her supplies.



 



The small
woman informed Kara that she was leaving Braem Wood for Tar Valon, and invited
the youth to accompany her. Shedding off the lonely, limited existence she had
eked out in her life so far, Kara accompanied her to the White Tower, shocked
into a world completely foreign to her, in every way.



 



 

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Two things:

 

I don't see how she managed to develop a block in a week, especially after having been shown that she can channel by an Aes Sedai.  As far as I could tell from the books, blocks took time to create, and they existed to protect those who channeled without knowing it.

 

I also don't understand how a young woman of sixteen who lived a solitary life with only her parents in Braem Wood not only learned the Great Game, but mastered a version of it that would confuse a Cairhienin.

Edited by Quibby
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