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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

Mistborn Mafia: The Hemalurgic Spike


Locke

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I was bluffing (well, not really. It was one-time protected because I spiked Hoofy night 1 and took his power that masked what powers I had.) And it caused the mafia a little bit of WIFOM, so that's good in my book.

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Below is a shorthand table of all the Allomantic/Feruchemic/Compounding abilities in the game.

Obs=Observe

D=Defense against spikes.

Feruchemic-=Storage

Feruchemic+=Draw

For Compounding, a person can use the Allomantic and Feruchemic + powers of a metal (Feruchemic - eliminated) as well as whatever else is listed under Compounding.

 

post-9807-0-47389100-1335226696_thumb.png

 

 

And then this is a random table showing where all the roles are on Day 3. (It's actually the only such data that I have archived, oops)

post-9807-0-83048600-1335226694_thumb.png

 

I'm thinking about perhaps doing a Hemalurgic Spike 2.0 at some point in the future, using what I learned from this game to improve the setup (There are so many things that I can now clearly see could have been set up better). Until then, here are you points:

 

20:

Aiel Heart

Graendal

Smiley

Turin

Des

 

15:

Maw

Ishy

Songstress

Lenlo

Razen

Wombat

Ironeyes

Player

Blackhoof

Tina

Meesh

Sakaea

Eternal Phoenix

Key

 

5:

Amegakure

MCS

Christine

Pale

 

Let me know if I missed anyone.

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